It throws DLL errors before it even opens now, and I get tons of fatal
crashes when I try to open up hackpacks or even standard terrain
objects. Very frustrating.
- Jim
Kevin Graeme wrote:
>I will be talking to the early adopters, but I've already resigned myself to
>not purchasing HalfLife 2 because of Steam.
>
>One of the things that really pisses me off about the game industry is the
>updates that break things. The latest patch to Neverwinter Nights kills
>virtual CD mounting. I rip my games to virtual disks so that I don't have to
>swap CDs. Anything that breaks that can kiss my ass.
>
>-Kevin
>
>----- Original Message -----
>From: "Angel Stewart" <[EMAIL PROTECTED]>
>To: "CF-Community" <[EMAIL PROTECTED]>
>Sent: Monday, January 19, 2004 9:11 AM
>Subject: RE: Bleak future for videogamers?
>
>
>
>
>>What do you think about Valve's attempts to deliver games via streaming
>>and a pay for play model?
>>The STEAM engine is designed to allow them to do just that.
>>You will be able to 'purchase' Half Life 2 over Steam and have the game
>>streamed to you in portions as you needed it.
>>Also, what effect do you think hardware Digital Rights Management will
>>have on how we purchase games?
>>Taking the consoles, specifically the Xbox, there does seem to be a
>>gradual testing of the market's acceptance of purchasing new or expanded
>>components online, and generally having to play on Xbox Live to extend
>>your gaming experience or to unlock certain things in the game you
>>bought.
>>The upcoming (maybe) Phantom is based on a completely Online model.
>>Where all the games,demos,previews etc. are streamed over broadband to
>>the console.
>>
>>-Gel
>>
>>-----Original Message-----
>>From: Kwang Suh [mailto:[EMAIL PROTECTED]
>>
>>
>>1. Get back to me in 10 years, when we'll still be buying software off
>>the
>>shelf.
>>2. Might? Ever heard of the Dreamcast, which was utterly destroyed
>>because
>>of rampant pirating? Hackers just love a challenge...
>>3. Why? Because it uses PC parts? Please. The whole the success of
>>the PC
>>is precisely because it's open. Remember the Amiga? The TRS-80? The
>>Commodore 64? Atari ST? Apple? (ok, they're still around, with their
>>2%
>>market share). All died because of their closed architecture - their
>>very
>>limited expandability, and limited availability of parts from one
>>manufacturer, and the requirement of software companies to port their
>>software to that platform's specific OS (which was expensive, and
>>eventually
>>not worth it).
>>Even if a whole bunch of manufacturers decide to implement a closed
>>architecture (which will never happen), other manufacturers will appear
>>that
>>will offer an open architecture.
>>Another thing: internet bandwidth is expensive and will remain so for a
>>long
>>time as telcoms still try to recoup costs from rewiring their
>>infrastructure. It will remain much cheaper to press CD/DVDs and ship
>>them
>>to stores than to have customers download a 14 gig game.
>>
>>
>>
>>
>>
>>---
>>Outgoing mail is certified Virus Free.
>>Checked by AVG anti-virus system (http://www.grisoft.com).
>>Version: 6.0.559 / Virus Database: 351 - Release Date: 1/7/2004
>>
>>
>>
>>
>>
>>
>
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