Hmmm, Kwang Suh


I have been in the industry for nearly 14 years, I remember the dreamcast
and the lack of developers who would actually develop for it. With that and
that it was nothing in comparison to what else was on the market made it not
worth buying, the marketing of the machine was pathetic. The megadrive was
the same, you would have thought that Sega learned from that failure to
enhance the marketing of their machines.


Ask any games developer (I have t other brothers still in the industry) what
they thought of this machine.


Rampant pirating believe it or not is what has made the XBox so popular, has
also made the PC even more mainstream. Even the Amiga survived because of
pirating, but due to commodore going bust, they had to find other solutions
to stay in the game and yes they are still around developing for these
enthusiastic people.


The success of the PC is pirating, look around and in your own words if I
can hack it I'll play it for free. Do I recall the amiga, I was one a
registered developer with C= in the late 80's to early 90's who wrote a lot
of programs for this machine. Ok, lets talk about closed for a minute. The
Nintendo Entertainment system was a huge seller, followed by the SNES, the
Nintendo 64 and now the gamecube. Sega had the master system, followed by
the megadrive and the ill fated dreamcast. Then there was the Neo Geo who
had a few models in the time frame, they all did not fail they were replaced
by bigger better models. Commodore Amiga's, Atari's and apples are all the
same Although apple has survived because it belongs to a niche market that
the PC has trouble breaking into. Now we have the sony PSX, PS2 and
Microsoft's XBox all of which are based on this closed system that you talk
off, all of which are very successful machines in their own right.


The PC has survived and grown because of pirates and hackers, it then became
mainstream because of Business and Laptops for business use. Then the
internet came along and the public was curious and the rest is history, the
pc's biggest downfall in time will be that it is too open, there is no real
standard on things and the choice will be the killer to most people and if
piracy is killed the fate of the PC just may go with it.


Internet Bandwidth I agree is expensive, but have you noticed that the more
and more people that get connected the cheaper it is actually becoming. I
recall dialling in with my coupler modem just receive newsgroups from C=, as
well as entering BBS systems on a 300baud modem. Sure back then it was free,
and as time as gone on we now pay high prices for this as technology gets
better. Just go and have a look how cheap the internet is getting, do a
search on Google and see for yourself what crap you have spun.


The companies are not asking you to download a 14gig game in one hit, what
they are planing is that when you need the next level or another challenge
then you can upgrade this level, get the next level when you need it. The
structure of the pricing will need to be attractive that is for sure, but it
will be cheaper to play this way. The same that it is cheaper in some cases
to make your own music CD's from buying the tracks off the net and putting
them onto a cd, were is your logic!!

Regards
Andrew Scott
Technical Consultant

NuSphere Pty Ltd
Level 2/33 Bank Street
South Melbourne, Victoria, 3205

Phone: 03 9686 0485  -  Fax: 03 9699 7976   


  _____  

From: Kwang Suh [mailto:[EMAIL PROTECTED]
Sent: Tuesday, 20 January 2004 1:59 AM
To: CF-Community
Subject: RE: Bleak future for videogamers?

1. Get back to me in 10 years, when we'll still be buying software off the
shelf.
2. Might?  Ever heard of the Dreamcast, which was utterly destroyed because
of rampant pirating?  Hackers just love a challenge...
3. Why?  Because it uses PC parts?  Please.  The whole the success of the PC
is precisely because it's open.  Remember the Amiga?  The TRS-80?  The
Commodore 64?  Atari ST?  Apple?  (ok, they're still around, with their 2%
market share).  All died because of their closed architecture - their very
limited expandability, and limited availability of parts from one
manufacturer, and the requirement of software companies to port their
software to that platform's specific OS (which was expensive, and eventually
not worth it).

Even if a whole bunch of manufacturers decide to implement a closed
architecture (which will never happen), other manufacturers will appear that
will offer an open architecture.

Another thing: internet bandwidth is expensive and will remain so for a long
time as telcoms still try to recoup costs from rewiring their
infrastructure.  It will remain much cheaper to press CD/DVDs and ship them
to stores than to have customers download a 14 gig game.

-----Original Message-----
From: Andrew Scott [mailto:[EMAIL PROTECTED]
Sent: January 19, 2004 12:00 AM
To: CF-Community
Subject: RE: Bleak future for videogamers?

1) The author is right it will in time, and I did say that.

2) You might be able to get at it and play it for free, this is hard to to
debate.

3) Closed PC architecture is what is currently known as an Xbox.

Regards
Andrew Scott
Technical Consultant

NuSphere Pty Ltd
Level 2/33 Bank Street
South Melbourne, Victoria, 3205

Phone: 03 9686 0485  -  Fax: 03 9699 7976   

  _____  

From: Kwang Suh [mailto:[EMAIL PROTECTED]
Sent: Monday, 19 January 2004 5:43 PM
To: CF-Community
Subject: RE: Bleak future for videogamers?

The author was saying that the pay per use system will completely supplant
the physical distribution model, which I say will _never_ happen.

Besides, it's pointless.  If the game is on my system, rest assured there
will be some way for me to get at it and play it for free.

As for the points about a closed PC architecture, that idea is so ludicrous
I can't believe he actually thinks it's going to happen.
  _____
  _____
[Todays Threads] [This Message] [Subscription] [Fast Unsubscribe] [User Settings]

Reply via email to