>       I think I fail to understand your point still.  Can you give a
> concrete
> example?  So far you've only given generalizations.  Can you
elaborate?
> For
> example, how was the first Flash movie made to use less bandwidth?
When
> it
> comes to Flash, it's difficult to decrease the amount of bandwidth
from
> one
> Flash movie to the next simply because it's all basic data.  When you
> compare HTML pages, you can take out or optimize graphics.
> 
For example, you could have a Flash movie that requested a list of
cities based on a chosen state. In one case, you might request the list
of cities each time a user click on state. In another case, you might
cache the list of cities the first time the user clicks on a given state
so that you wouldn't have to rerequest the same data again. The later
example would have bandwidth, but it required additionally programming
on the part of the developer.

My point is that while it is often possible to reduce the amount of
bandwidth -- like in the above example -- there may not be a business
reason to do so. It may simply cost more money to spend the extra
development time than to use more bandwidth.

> While I believe there are many considerations for UI, I don't know how
you
> could say that performance and bandwidth simply aren't a
consideration.
> Perhaps they are less significant at times, but rarely are they not a
> consideration.
> 
I think there is a certain threshold where they simply do not matter.
For example, as long as it is fast enough I don't care if I can make it
faster.

-Matt

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