Salary shouldn't be confused with slavery...

Every state has a different say on it....

Essentially, the majority of people who work bad jobs and make up the
majority of the population and at best are represented by unions to have
rights don't exactly like salaried people. They view us like they do
management and believe we are compensated well and deserve what we get...
For the most part, I have to agree with them.

It's two school's of thought, the hourly vs. the predictable salary.

At any rate, there are loads of case law on people claiming overtime
compensation because they were forced to work long hours and paid salary...
I know myself, in the past, I have put in 300+ hours in a month with no
additional benefit financially or spiritually as a salaried being..

Overall, as an employer, you can't generally make people work much more than
40 hours... 60 hours is pretty much the cap before people can say hey....
That's a 12 hour work day and that still is normal in some countries...

If you find yourself working too much and its a problem write a letter to
your supervisor.. Email is fine... have them address it in email... That
gives you a time and dated transcript... Note the issue clearly... Explain
the position...

I find that at any point where I have had employees report to me, that if
such were to occur I would gladly slide them some off time flexibly so..
Pickup some in house dining or give them some $200 gadget they might want...

It's never cut clean being an employee or an employer... I personally stay
away from body shops, banking, government and other places that tend to have
employee issues... If you choose to work in stagnant environments with
abusive folks you deserve the problems you have...

People are the most expensive item to almost every company... Keeping
employees working, inspired and productive reaps a great deal more
positivity than oppressive, controlling management styles do.

-paris
Paris Lundis
Founder
Areaindex, L.L.C.
http://www.areaindex.com
http://www.pubcrawler.com
(p) 1-212-655-4477
[finding the future in the past, passing the future in the present]
[connecting people, places and things]


-----Original Message-----
From: John Wilker [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 29, 2002 11:19 PM
To: CF-Talk
Subject: RE: Intellectual property (was RE: programmer vs. developer)


Being salaried does not mean you are not due over time. Salary is still
based on 40 hours weeks plus/minus a few I think.

J.

John Wilker  "Codito, ergo sum"
Web Applications Consultant, and Writer
Macromedia Certified ColdFusion Developer
President/Founder, Inland Empire CFUG.
www.red-omega.com

I asked "Do you know DOS?"

The reply was: "No, but I met Tom and Drew a few minutes ago."


-----Original Message-----
From: Bryan F. Hogan [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 29, 2002 12:24 PM
To: CF-Talk
Subject: RE: Intellectual property (was RE: programmer vs. developer)


Not if salaried

-----Original Message-----
From: Jillian Carroll [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 29, 2002 1:52 PM
To: CF-Talk
Subject: RE: Intellectual property (was RE: programmer vs. developer)


The interesting question that your comment raises in my mind:

If you are never truly 'off', you just aren't at your desk...

If 'they' ever fought you on intellectual property, couldn't you retort
with a rather hefty claim for overtime owed?

heheh :)

--
Jillian

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 29, 2002 11:08 AM
To: CF-Talk
Subject: RE: Intellectual property (was RE: programmer vs. developer)


"little shops" don't really have an intellectual property agreement, but
none the less... their term of "everything you develop for us" is rather
broad in scope... some assume that it also covers off-hour times, some
assume that as a salaried employee, you're never 'off', you're just not
at your desk (e.g. You've been given permission to physically leave the
building).

~Todd


On Thu, 29 Aug 2002, Matt Liotta wrote:

> You should have signed an intellectual property agreement when you
> were hired. It details you rights in this regard. As with all legal
> matters, you are advised to seek counsel from a professional.
>
> Matt Liotta
> President & CEO
> Montara Software, Inc.
> http://www.montarasoftware.com/
> V: 415-577-8070
> F: 415-341-8906
> P: [EMAIL PROTECTED]
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, August 29, 2002 9:02 AM
> > To: CF-Talk
> > Subject: Intellectual property (was RE: programmer vs. developer)
> >
> > <quote>
> > "Finally, I think this expectation that most of us have about being
> > a programmer 24/7 demonstrates the relative immaturity of our field;
> after
> > all, it really should be just like any other job, instead of being a
> hobby
> > that you happen to get paid for. Sure, it's nice to enjoy your work,
> but
> > work is just one part of the life of a well-rounded person."
> >
> > Dave Watts, CTO, Fig Leaf Software
> > </quote>
> >
> > Dave,
> >
> > Curious question for you.  To those of us that enjoy programming as
> > a hobby and actually do research on our own outside of work time.
> > How
> does
> > intellectual property fit into this.  The reason why I bring this up
> is
> > because well, due to the immaturity of most comapnies wanting their
> > developers to work 24/7, basically anything I concieve of is by
> > right
> of
> > employment contract, theirs.  In their eyes, a salaried employee is
> > something akin to a ... well... a wageslave.
> >
> > Take the little company I work for.  They'd love it if I worked for
> them
> > 24/7.  The partners would get a kick out of it, especially if they
> could
> > purchase another SUV within a few months.  However, I have been
> hesitant
> > to hand over anything, but at times, I've had no choice due to the
> lack of
> > time they give me for a particular project.  My methodology for
> example.
> > The project manager basically scoped out what he felt my co-worker
> > and
> I
> > were developing, asked me to read this over and ... published it on
> the
> > intranet.  At the same time, I'm thinking to myself, why did I just
> > do that?  What did I gain from it?  I got no recognition for it, I
> > got nothing.  So, if I were to ever break away from my current job,
> > I'd be pretty screwed if they found out that I'm still using 'my' so

> > called methodology for future clients.
> >
> > I'm very concerned about the future and maturity level of the so
> called
> > "internet/development" companies out there.  How does figleaf handle

> > creative ideas like this?
> >
> > Case in point, Branden Hall.  I'm sure he cranks out actionscripting
> code
> > all day long and posts code left and right and handles what he can
> > to
> help
> > people out.  How does Figleaf distinguish between his intellectual
> > property and commercial value?  Does Branden run every little script
> of
> > code over to someone at figleaf and ask for permission to release
> > it?
> If
> > Figleaf uses his code that he wrote on his time, does he get
> compensated?
> > recognized?  Does Figleaf automatically by default suck in his code
> into
> > their intellectual property library because it was used that one
> > time?
> >
> > Just curious,
> > ~Todd
> >
> > -- ============================================================
> > Todd Rafferty ([EMAIL PROTECTED]) - http://www.web-rat.com/ |
> >         Team Macromedia Volunteer for ColdFusion           |
> > http://www.macromedia.com/support/forums/team_macromedia/  |
> > http://www.flashCFM.com/   - webRat (Moderator)            |
> > http://www.ultrashock.com/ - webRat (Back-end Moderator)   |
> > ============================================================
> >
> >
>




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