Andrew Scott wrote, On 5/4/2007 7:42 PM:
There would be no need for "any"....
"any" exists, becaue we can't have 2 methods with different arguments.
I think of it the other way around. We can't have 2 methods with
different arguments /because/ "any" exists. "Any" exists because we're
using a dynamically typed language. I kind of like that =).
On 5/5/07, *Sammy Larbi* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Andrew Scott wrote, On 5/4/2007 11:32 AM:
> *lol* The same way the underlying technology does it....
>
But how can you do that when you can pass any type into a method?
>
>
> On 5/4/07, *Sammy Larbi* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>
> <mailto: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote:
>
> Sorry for the confusion Arron, I meant that question to be
more like
> "how would you implement /actual/ method overloading" in CF
> itself. =)
>
>
> Aaron DC wrote, On 5/4/2007 8:14 AM:
> > I would implement it exactly the same way I did in the code I
> emailed
> > to the list 1-2 hours ago. With the function I defined,
you can call
> > save() like so:
> >
> > save(somestruct)
> > save(somestruct, arg1)
> > save(somestruct, arg1, arg2)
> >
> > save(someobject)
> > save(someobject, arg1)
> > save(someobject, arg1, arg2)
> >
> > If you want to make the arguments required, test for their
> existence
> > and generate an error.
> > Aaron
> >
> > Sammy Larbi wrote:
> >> Aaron DC wrote, On 5/4/2007 7:26 AM:
> >>> If you can simulate it (as in the example I just
showed), does it
> >>> really matter if it makes it into CF8?
> >>>
> >>> Aaron
> >>>
> >>> Andrew Scott wrote:
> >>>> +1...
> >>>>
> >>>> I agree, it would so good if we could create methods with
> different
> >>>> arguments. I have flagged this as a wish, so I doubt it
will make
> >>>> CF8... But who knows...
> >>>>
> >>
> >> And how would you implement it? I see three choices:
> >> 1) require named arguments, and distinguish on the name
> >> 2) require typed arguments, and distinguish on the type
> >> 3) keep the option of naming/typing arguments, and only
require
> it if
> >> attempting to overload a method (throwing an error if, when
> using the
> >> method, someone forgets to name arguments, if that is chosen.
> >>
> >> Don't forget, we also have optional arguments, so you can
use that
> >> for "overloading" too...
> >>
> >> -Sam
> >>
> >>
> >>
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