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Richard Spindler schreef:
> 2008/2/2, Stefan de Konink <[EMAIL PROTECTED]>:
>> Richard Spindler schreef:
>>> What's next?
>>> Please reply and post Ideas that you have that a GUI should do, that
>>> goes beyond simple things. Also post links to fancy projects that have
>>> cool widgets and stuff that could be reused. :-)
>> In my humble opinion make a professional application that usually is
>> fullscreen in OpenGL. Yes this will require some more logic. Maybe reuse
>> code from Blender. But it will also work on any platform.
> 
> Blender already has a Video Editor, reinventing Blender poorly is not
> desiered, so the Option would be to extend Blender eventually?

Then you misunderstand me. There are widget toolkits for OpenGL, we can
have a look what Blender uses. If we make a new interface based on an
OpenGL frontend this can have serious advantages!

> BTW. You can make a fullscreen OpenGL app in Qt and GTK+.

My god, I hope you never have done this yourself. Why have a widget
toolkit take care of something that can be done without this toolkit,
resulting in a smaller application, less dependancies etc?


> BTW. in a Video Editing App we also want Audio, as far as I know,
> Blender has no serious Audio Facilities, and I do not see how
> FullscreenOpenGL and stuff benifits the Audio-Mixing Use-Case for
> Video Editing? It doesn't hinder it on the other way, but there is no
> serious opengl widgetset besides blenders widgetset.

Blender has Audio facilities. I guess you need to use google before you
post messages on the GLUI side. Never the less, I think even a simple
widget set could help us. The backend is the most important part of the
new application, anything that can make the frontend shiny is great. If
the frontend can be shiny without the backend (hence just generate SMIL
etc.) that would be superb.

I think using Pulseaudio/Jack make running more complex I would suggest
PortAudio as audio output.


Stefan
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