2008/2/2, Stefan de Konink <[EMAIL PROTECTED]>:
> Then you misunderstand me. There are widget toolkits for OpenGL, we can
> have a look what Blender uses. If we make a new interface based on an
> OpenGL frontend this can have serious advantages!

So where exactly is the advantage in creating a new interface, when we
can use code that has already been written?

btw. I am talking about the Widgets.

For Preview and Real-Time compositing, I am all for using OpenGL. But
this is only necessery for the part of the UI, where the Video Preview
is. Buttons are mostly 2D, you know? You don't need a 3D OpenGL Window
for them. :-P

> > BTW. You can make a fullscreen OpenGL app in Qt and GTK+.
>
> My god, I hope you never have done this yourself. Why have a widget
> toolkit take care of something that can be done without this toolkit,
> resulting in a smaller application, less dependancies etc?

What can be done without the toolkit? Sure I can write my own code to
draw Buttons and process mouse events and stuff, but why, this code
has already been written, and is well tested. Developer Time is much
more expensive than CPU time.

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