>> BTW. in a Video Editing App we also want Audio, as far as I know,
>> Blender has no serious Audio Facilities, and I do not see how
>> FullscreenOpenGL and stuff benifits the Audio-Mixing Use-Case for
>> Video Editing? It doesn't hinder it on the other way, but there is no
>> serious opengl widgetset besides blenders widgetset.
>
> Blender has Audio facilities. I guess you need to use google before you
> post messages on the GLUI side. Never the less, I think even a simple
> widget set could help us. The backend is the most important part of the
> new application, anything that can make the frontend shiny is great. If
> the frontend can be shiny without the backend (hence just generate SMIL
> etc.) that would be superb.

To end this discussion: No, Blender does not have any serios audio
facilities. The only audio work possible in Blender is the basic
sequensing in the sequence editor and controlling the audio level of each
clip in the IPO-editor. So nothing that really could be called serious.


Peter Hertzberg
http://www.klepoth.se


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