On Mon, 2008-06-30 at 11:46 -0400, Jason Tackaberry wrote:
> This assumes though that clutter does hardware-accelerated colorspace
> conversion of YUV frames via fragment programs.  I'm curious on which
> cards/chipsets is this supported right now?

Actually, does clutter_texture_set_from_yuv_data() do anything right
now?  I was curious about the fragment program (if any) clutter used,
and what kind of software fallback existed, but looking at COGL I got
the impression this was a TODO?

Thanks,
Jason.

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