On Wed, Aug 27, 2008 at 12:47 AM, Lucio Torre <[EMAIL PROTECTED]> wrote: > Well, today the news is that i can confirm that this is a bug.A pretty big > one.
Well, I'm happy to know that I was not crazy :) I tried to figure out the right way to do it so I could submit a patch or something like that, but these coordinate system stuff can get really confusing and I'm not aware of how the anchors should work. I interpreted like this: the transform_anchor should be the point wich the children get transformed about by rotation and scaling inherited from the parent, and children_anchor should be the point that children get positioned relative to. Well, that doesn't sound very clear to me either, but I hope you get what I'm trying to say. I don't have a lot of free time, but I would be glad to help this awesome framework to get better, so if there's anything I can do to help you out on this matter, please let me know. Best regards -- Kao Cardoso Félix Página pessoal: http://www.inf.ufrgs.br/~kcfelix Blog: http://kaofelix.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
