On Sun, Aug 31, 2008 at 2:31 AM, Lucio Torre <[EMAIL PROTECTED]> wrote: > On Sun, Aug 31, 2008 at 1:32 AM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote: >> >> Here is how I think the code for the Sprite class in cocos should look like: >> >> http://pastebin.com/m4b9b7d5f >> >> Well, the changes are very few and even a little silly. Just added a >> image_anchor property on the sprite that uses the get and set methods >> that were used on the transform_anchor of sprites before. On the >> __init__ method I set image anchor to the default value that was >> already being calculated (w/2, h/2) and set transform_anchor and >> children_achor to 0, 0 by using the anchor property of cocosnode that >> sets both. >> >> If there's a better way for me to contribute code, please tell me. I >> already mentioned that I don't have a lot of free time, but I do enjoy >> programming on my free time and it's likely that I will be using cocos >> more and more and I would like to help to make it better, so if you >> want another contributor on the project I will be happy to join the >> dev team :) >> > > Kao, > > we dont have a process for this. people that contribute often normally > end up with svn access in google code. than can be arranged. > > i dont think that any of the developers have much time, so any work is > really appreciated. > > ill patch the code with this, check the test and let everyone know how it > went. >
i tried it, checked tests and it all seems to work. its now on trunk. as soon as richard is done, we are ready for a release. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
