On Sun, Aug 31, 2008 at 2:31 AM, Lucio Torre <[EMAIL PROTECTED]> wrote:
> On Sun, Aug 31, 2008 at 1:32 AM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote:
>>
>> Here is how I think the code for the Sprite class in cocos should look like:
>>
>> http://pastebin.com/m4b9b7d5f
>>
>> Well, the changes are very few and even a little silly. Just added a
>> image_anchor property on the sprite that uses the get and set methods
>> that were used on the transform_anchor of sprites before. On the
>> __init__ method I set image anchor to the default value that was
>> already being calculated (w/2, h/2) and set transform_anchor and
>> children_achor to 0, 0 by using the anchor property of cocosnode that
>> sets both.
>>
>> If there's a better way for me to contribute code, please tell me. I
>> already mentioned that I don't have a lot of free time, but I do enjoy
>> programming on my free time and it's likely that I will be using cocos
>> more and more and I would like to help to make it better, so if you
>> want another contributor on the project I will be happy to join the
>> dev team :)
>>
>
> Kao,
>
> we dont have a process for this. people that contribute often normally
> end up with svn access in google code. than can be arranged.
>
> i dont think that any of the developers have much time, so any work is
> really appreciated.
>
> ill patch the code with this, check the test and let everyone know how it 
> went.
>

i tried it, checked tests and it all seems to work. its now on trunk.

as soon as richard is done, we are ready for a release.

Lucio.

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