Here is how I think the code for the Sprite class in cocos should look like:

http://pastebin.com/m4b9b7d5f

Well, the changes are very few and even a little silly. Just added a
image_anchor property on the sprite that uses the get and set methods
that were used on the transform_anchor of sprites before. On the
__init__ method I set image anchor to the default value that was
already being calculated (w/2, h/2) and set transform_anchor and
children_achor to 0, 0 by using the anchor property of cocosnode that
sets both.

If there's a better way for me to contribute code, please tell me. I
already mentioned that I don't have a lot of free time, but I do enjoy
programming on my free time and it's likely that I will be using cocos
more and more and I would like to help to make it better, so if you
want another contributor on the project I will be happy to join the
dev team :)

-- 
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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