On Wed, Aug 27, 2008 at 7:14 PM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote:
>
> On Wed, Aug 27, 2008 at 12:47 AM, Lucio Torre <[EMAIL PROTECTED]> wrote:
>> Well, today the news is that i can confirm that this is a bug.A pretty big 
>> one.
>
> Well, I'm happy to know that I was not crazy :)
>
> I tried to figure out the right way to do it so I could submit a patch
> or something like that, but these coordinate system stuff can get
> really confusing and I'm not aware of how the anchors should work.
>
> I interpreted like this: the transform_anchor should be the point wich
> the children get transformed about by rotation and scaling inherited
> from the parent, and children_anchor should be the point that children
> get positioned relative to. Well, that doesn't sound very clear to me
> either, but I hope you get what I'm trying to say.

yes, this is the idea. this can clearly be seen with scenes. you put a
scene in 0,0, but when you rotate it, you usually want to rate it from
the center. so transform_anchor is x/2, y/2 and children anchor is
0,0. or should be. im not sure of anything now.
>
> I don't have a lot of free time, but I would be glad to help this
> awesome framework to get better, so if there's anything I can do to
> help you out on this matter, please let me know.
>

a patch on this would be great :)

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