On Sun, Aug 31, 2008 at 1:32 AM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote:
>
> Here is how I think the code for the Sprite class in cocos should look like:
>
> http://pastebin.com/m4b9b7d5f
>
> Well, the changes are very few and even a little silly. Just added a
> image_anchor property on the sprite that uses the get and set methods
> that were used on the transform_anchor of sprites before. On the
> __init__ method I set image anchor to the default value that was
> already being calculated (w/2, h/2) and set transform_anchor and
> children_achor to 0, 0 by using the anchor property of cocosnode that
> sets both.
>
> If there's a better way for me to contribute code, please tell me. I
> already mentioned that I don't have a lot of free time, but I do enjoy
> programming on my free time and it's likely that I will be using cocos
> more and more and I would like to help to make it better, so if you
> want another contributor on the project I will be happy to join the
> dev team :)
>

Kao,

we dont have a process for this. people that contribute often normally
end up with svn access in google code. than can be arranged.

i dont think that any of the developers have much time, so any work is
really appreciated.

ill patch the code with this, check the test and let everyone know how it went.

lucio.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to