On Wed, Jan 14, 2009 at 9:33 PM, Hordeling <[email protected]> wrote:
> I tried to get around this with a simple test example, show below.
> (Sorry, I don't know how to format it to make it show up as "code".)

Hi,

I didn't run your code so I'm not sure what's the problem you're
having with it, but it looks like you're trying to mimic the behaviour
of pyglet's KeyStateHandler.

I can't access pyglet's site right now to link to the docs, but you
just instance a KeyStateHandler class, push it as an event handler and
you can query the state of a key using [] with the key code. Something
like that:

from pyglet.keys import KeyStateHandler

keys = KeyStateHandler()
director.window.push_handler(keys)

# During you're game:
if keys[key_code]:
     # do something

I'm not sure about the code above and I can't verify it right now, but
it's something like this and it can save you some work :)

-- 
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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