On Wed, Jan 14, 2009 at 10:06 PM, Kao Cardoso Felix <[email protected]> wrote: > On Wed, Jan 14, 2009 at 9:33 PM, Hordeling <[email protected]> wrote: >> I tried to get around this with a simple test example, show below. >> (Sorry, I don't know how to format it to make it show up as "code".) > > Hi, > > I didn't run your code so I'm not sure what's the problem you're > having with it, but it looks like you're trying to mimic the behaviour > of pyglet's KeyStateHandler. > > I can't access pyglet's site right now to link to the docs, but you > just instance a KeyStateHandler class, push it as an event handler and > you can query the state of a key using [] with the key code. Something > like that: > > from pyglet.keys import KeyStateHandler > > keys = KeyStateHandler() > director.window.push_handler(keys) > > # During you're game: > if keys[key_code]: > # do something > > I'm not sure about the code above and I can't verify it right now, but > it's something like this and it can save you some work :) > > -- > Kao Cardoso Félix > > Página pessoal: http://www.inf.ufrgs.br/~kcfelix > Blog: http://kaofelix.blogspot.com >
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