On Jan 14, 4:13 pm, "Kao Cardoso Felix" <[email protected]> wrote: > Pyglet's site decided to work again for me, so just a few corrections: > > from pyglet.window.key import KeyStateHandler > > keys = KeyStateHandler() > director.window.push_handlers(keys) > > # During you're game: > if keys[key_code]: > # do something >
Thank you. I will give this a try. My assumption is that using this method will bypass director completely and, therefore, I will lose access to some of director's special key handling of MOD_ACCEL + piglet.window.key.? I guess that's OK. (Looking at director.py, it seems easy enough to modify it so that ESCAPE handling was optional but not something I would undertake. Maybe a good feature request.) Thanks again! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
