On Tue, Apr 7, 2009 at 4:57 PM, riq <[email protected]> wrote: > > bug 1: > I guess that switching to 'stamp' mode is breaking the current texture > atlas. > Some tiles are always drawn on top of other ones (and vice-versa). > I'm using only 1 layer. > Test: New tiles should be drawn on top of the old ones (since we are > using an Atlas). If not, we are not using just 1 atlas.
I have no idea about this, can you take a look? > > > bug 2: > sometimes the selected tile rotates automagically when I start moving it. Thats part of a feature that is in-progress. Stamping and dragging will rotate the sprite as if you where dragging it from one side. We should not do the rotate if its only a small drag, to prevent this. > Well, I will work on the GUI: > > GUI status: > - Buttons 100% > - Generic Container: 100% > - Radio button container: 10% > - Icons: 5% > - toggle Grid button: 0% > - load/save button: 0% > - Layer dialog: move to top bar: 0% > - Aligner separated from Container: 0% > - Separator: 0% > - StatusBar or InfoBar (the bottom bar): 0% > > I would like to have the containers, radio and check buttons ready by Friday. > what about the text entry? Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
