On Tue, Apr 7, 2009 at 4:57 PM, riq <[email protected]> wrote:
>
> bug 1:
>  I guess that  switching to 'stamp' mode is breaking the current texture 
> atlas.
>  Some tiles are always drawn on top of other ones (and vice-versa).
> I'm using only 1 layer.
>  Test: New tiles should be drawn on top of the old ones (since we are
> using an Atlas). If not, we are not using just 1 atlas.

I have no idea about this, can you take a look?

>
>
> bug 2:
>  sometimes the selected tile rotates automagically when I start moving it.

Thats part of a feature that is in-progress.
Stamping and dragging will rotate the sprite as if you where dragging
it from one side. We should not do the rotate if its only a small
drag, to prevent this.


> Well, I will work on the GUI:
>
> GUI status:
>  - Buttons 100%
>  - Generic Container: 100%
>  - Radio button container: 10%
>  - Icons: 5%
>  - toggle Grid button: 0%
>  - load/save button: 0%
>  - Layer dialog: move to top bar: 0%
>  - Aligner separated from Container: 0%
>  - Separator: 0%
>  - StatusBar or InfoBar (the bottom bar): 0%
>
> I would like to have  the containers, radio and check buttons ready by Friday.
>
what about the text entry?

Lucio.

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