I wanted to let you know I have updated the collision stuff.

The collision shapes currently supported are:

- circles
- segments (rods)
- squares

The editor has a collision layer plugin and the collision layer behaves 
mostly like a normal layer (regarding the three common modes), but it 
uses a different atlas for the collision sprites.

Some caveats:

- there might be some bugs present. I just wanted to update you guys, so 
you can start toying around with the collision layer stuff, and report 
any bugs found
- there is already a bug detected that crashes the editor when a sprite 
is scaled far too little. Review of this bug is pending.
- there is a generic polygon class implemented, but it (as now) lacks 
generalization beyond squares.


Happy hacking!

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