I wanted to let you know I have updated the collision stuff. The collision shapes currently supported are:
- circles - segments (rods) - squares The editor has a collision layer plugin and the collision layer behaves mostly like a normal layer (regarding the three common modes), but it uses a different atlas for the collision sprites. Some caveats: - there might be some bugs present. I just wanted to update you guys, so you can start toying around with the collision layer stuff, and report any bugs found - there is already a bug detected that crashes the editor when a sprite is scaled far too little. Review of this bug is pending. - there is a generic polygon class implemented, but it (as now) lacks generalization beyond squares. Happy hacking! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
