I have just updated the collision-related code. Currently both circles and squares are supported as collision shapes.
Known issues with collision-related code: - rotation is not yet fully supported - segment shape is not yet fully supported Known issues with the editor: - exiting the stamp mode (by selecting a sprite) does not turn the stamp mode button off, so in order to re-select some stamp, you have to manually switch to another mode, and then re-enter the stamp mode - when re-entering the stamp mode with an active sprite selected, the active sprite stamp is returned, instead of displaying the selector. if deselecting this stamp, and re-entering the stamp mode, the selector is displayed. even if this behaviour is desired, it's not clear, and confusing. - there is no way to remove a sprite once stamped into the layer Happy hacking! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
