On Thu, Sep 3, 2009 at 3:24 PM, Chris Laux <[email protected]> wrote:

>
> Have I missed something in the docs, or is there no way to scale a sprite's
> width and not height (or vice versa)? The only way I can see to scale a
> sprite
> is with its scale property, and that's just a single float.
>
>
> --
> -chris
>
>


You are right, the cocos scale is scalar, ie scales both coords.
You can add in your .draw() something like
scale = ...
glScalef(scale[0], scale[1], 1)

to get independent x y scaling

--
claudio

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