On Thursday 03 September 2009, claudio canepa wrote:
> On Thu, Sep 3, 2009 at 3:24 PM, Chris Laux <[email protected]> wrote:
> > Have I missed something in the docs, or is there no way to scale a
> > sprite's width and not height (or vice versa)? The only way I can see to
> > scale a sprite
> > is with its scale property, and that's just a single float.
> >
> >
> > --
> > -chris
>
> You are right, the cocos scale is scalar, ie scales both coords.
> You can add in your .draw() something like
> scale = ...
> glScalef(scale[0], scale[1], 1)
>
> to get independent x y scaling
>
> --
> claudio
>

Very nice... that almost works ;)

I forgot to mention that I'm using ScrollingManager, RectMapLayer, 
ScrollableLayer, etc. Is there anything else I need to do to take into account 
the scrolling stuff?


-- 
-chris

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