On 4 sep, 16:48, Chris Laux <[email protected]> wrote:
> On Friday 04 September 2009, claudio canepa wrote:
>
>
>
>
>
> > On 4 sep, 13:46, Chris Laux <[email protected]> wrote:
> > > Well, I'm doing a hard coded scale of (1, 1.5, 1) and even that doesn't
> > > look right. It looks like the sprite is getting moved as well as scaled.
>
> > > The effect I'm trying to get is a "laser beam" style line. I have a small
> > > sprite that I'd like to stretch out to be the effect. Any ideas for other
> > > ways to implement that? I've read that the line drawing stuff isn't very
> > > fast, and for that matter it isn't really what I want.
>
> > > And no, I'm not doing pyweek. I have enough stress as-is without trying
> > > to code a game in a week. ;)
>
> > > --
> > > -chris
>
> > There are relativelly slow, but woth a try: do something like
>
> > class SingleLine(cocos.cocosnode.CocosNode):
> > def __init__(self, p1,p2, color = None):
> > super(SingleLine,self).__init__()
> > self.vertexes = [point_float(*p1),point_float(*p2)]
>
> What's point_float? I grepped cocos and pyglet's code, but didn't find
> anything... and google didn't help either. I assume it returns a pointer to a
> float?
>
> --
> -chris
sorry,
def point_float(x,y):
return float(x), float(y)
--
claudio
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