On Thu, Sep 3, 2009 at 6:22 PM, Chris Laux <[email protected]> wrote:
> > On Thursday 03 September 2009, claudio canepa wrote: > > On Thu, Sep 3, 2009 at 3:24 PM, Chris Laux <[email protected]> wrote: > > > Have I missed something in the docs, or is there no way to scale a > > > sprite's width and not height (or vice versa)? The only way I can see > to > > > scale a sprite > > > is with its scale property, and that's just a single float. > > > > > > > > > -- > > > -chris > > > > You are right, the cocos scale is scalar, ie scales both coords. > > You can add in your .draw() something like > > scale = ... > > glScalef(scale[0], scale[1], 1) > > > > to get independent x y scaling > > > > -- > > claudio > > > > Very nice... that almost works ;) > > I forgot to mention that I'm using ScrollingManager, RectMapLayer, > ScrollableLayer, etc. Is there anything else I need to do to take into > account > the scrolling stuff? > > > -- > -chris > > > Uh-Uh. I dont know, sorry. But if a quick and dirty test show problems, I suggest to forget about using it. Coord changes spanning over two three classes deep could be a time sinking hole. You are doing pyweek, right ? Or, try to ask at #pyweek IRC channel -- claxo > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
