On Friday 04 September 2009, claudio canepa wrote:
> On 4 sep, 13:46, Chris Laux <[email protected]> wrote:
> > Well, I'm doing a hard coded scale of (1, 1.5, 1) and even that doesn't
> > look right. It looks like the sprite is getting moved as well as scaled.
> >
> > The effect I'm trying to get is a "laser beam" style line. I have a small
> > sprite that I'd like to stretch out to be the effect. Any ideas for other
> > ways to implement that? I've read that the line drawing stuff isn't very
> > fast, and for that matter it isn't really what I want.
> >
> > And no, I'm not doing pyweek. I have enough stress as-is without trying
> > to code a game in a week. ;)
> >
> > --
> > -chris
>
> There are relativelly slow, but woth a try: do something like
>
> class SingleLine(cocos.cocosnode.CocosNode):
>     def __init__(self, p1,p2, color = None):
>         super(SingleLine,self).__init__()
>         self.vertexes = [point_float(*p1),point_float(*p2)]

What's point_float? I grepped cocos and pyglet's code, but didn't find 
anything... and google didn't help either. I assume it returns a pointer to a 
float?

-- 
-chris

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