In the play-outs, I'm pretty sure infinite play-outs due to not using
superko are possible - even with the randomness.    But I have a limit
on the length of the play-out games because when you use heavy play-outs
the games can occasionally last for hundreds of moves.
How do you evaluate a game which is stopped by reaching the length-limit?
In UCT-Suzie I stop also when one side has a big material advantage (captured much more stones). The length limit is related with this, because when a big group is captured the empty points are afterwards filled up again.

Chrilly

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