In the play-outs, I'm pretty sure infinite play-outs due to not using
superko are possible - even with the randomness. But I have a limit
on the length of the play-out games because when you use heavy play-outs
the games can occasionally last for hundreds of moves.
How do you evaluate a game which is stopped by reaching the length-limit?
In UCT-Suzie I stop also when one side has a big material advantage
(captured much more stones). The length limit is related with this, because
when a big group is captured the empty points are afterwards filled up
again.
Chrilly
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