On Sat, 2007-05-19 at 12:32 +0200, chrilly wrote: > > > > In the play-outs, I'm pretty sure infinite play-outs due to not using > > superko are possible - even with the randomness. But I have a limit > > on the length of the play-out games because when you use heavy play-outs > > the games can occasionally last for hundreds of moves. > How do you evaluate a game which is stopped by reaching the length-limit? > In UCT-Suzie I stop also when one side has a big material advantage > (captured much more stones). The length limit is related with this, because > when a big group is captured the empty points are afterwards filled up > again.
It's a rare occurrence that I have to stop a game early - but when I do I simply score the board assuming all stones are alive. Another thing you could do (if you're the anal type) is to finish the game after a certain point with the superko rule turned back on. You would start having to track the keys again. But this almost seems silly because a random game is only a guess anyway. > Chrilly > _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
