The first option is what we do, too.

Peter Drake
http://www.lclark.edu/~drake/



On May 19, 2007, at 5:30 AM, Don Dailey wrote:

On Sat, 2007-05-19 at 12:32 +0200, chrilly wrote:

In the play-outs, I'm pretty sure infinite play-outs due to not using superko are possible - even with the randomness. But I have a limit on the length of the play-out games because when you use heavy play-outs
the games can occasionally last for hundreds of moves.
How do you evaluate a game which is stopped by reaching the length- limit?
In UCT-Suzie I stop also when one side has a big material advantage
(captured much more stones). The length limit is related with this, because when a big group is captured the empty points are afterwards filled up
again.

It's a rare occurrence that I have to stop a game early - but when I do
I simply score the board assuming all stones are alive.

Another thing you could do (if you're the anal type) is to finish the
game after a certain point with the superko rule turned back on.  You
would start having to track the keys again.   But this almost seems
silly because a random game is only a guess anyway.

Chrilly


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