The first option is what we do, too.
Peter Drake
http://www.lclark.edu/~drake/
On May 19, 2007, at 5:30 AM, Don Dailey wrote:
On Sat, 2007-05-19 at 12:32 +0200, chrilly wrote:
In the play-outs, I'm pretty sure infinite play-outs due to not
using
superko are possible - even with the randomness. But I have a
limit
on the length of the play-out games because when you use heavy
play-outs
the games can occasionally last for hundreds of moves.
How do you evaluate a game which is stopped by reaching the length-
limit?
In UCT-Suzie I stop also when one side has a big material advantage
(captured much more stones). The length limit is related with
this, because
when a big group is captured the empty points are afterwards
filled up
again.
It's a rare occurrence that I have to stop a game early - but when
I do
I simply score the board assuming all stones are alive.
Another thing you could do (if you're the anal type) is to finish the
game after a certain point with the superko rule turned back on. You
would start having to track the keys again. But this almost seems
silly because a random game is only a guess anyway.
Chrilly
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