I also checks what the results were when both players were within 200
ELO of each other and BOTH were at least 2400 ELO and the score is 89 -
88  in white's favor.

So there doesn't seem to be any overwhelming advantage at these levels.

- Don




Don Dailey wrote:
> Ok,  what the heck.  
>
> Not enough data to draw any conclusions, but I broke out the white and
> black win percentages when both players were within specific 200 point
> ELO windows.    I ignored all other games.
>
>  range        wh   bl  wperc   bperc
>  ---------   ---  ---  -----   -----
>  1000-1199     7    9   0.44    0.56
>  1200-1399    11    5   0.69    0.31
>  1400-1599     4    7   0.36    0.64
>  1600-1700    26   18   0.59    0.41
>  1800-1999    52   43   0.55    0.45
>  2000-2199    14    9   0.61    0.39
>  2200-2399    10   17   0.37    0.63
>  2400-2599    42   51   0.45    0.55
>  2600-2799    15   22   0.41    0.59
>
>
> Seems to indicate that black has an advantage at higher levels.
>
> White won about 52% of ALL the games played.  
>
> - Don
>
>
>
>
> Don Dailey wrote:
>   
>> FatMan is a CPU hog,   I think it would be good to get a lot of data
>> first,  and then perhaps see what happens with FatMan 14.    I would not
>> put 15 in unless 14 showed an improvement.  
>>
>> I hope to find an explanation for the sudden flattening out of FatMan,
>> which could point to a general performance bug at lower levels too.
>>
>> I will do some statistics later on win/loss results for white and black
>> at various ELO windows.    It would interesting if we discovered that
>> one color was winning a LOT of games - it would indicated that the play
>> is getting really strong as David Fotland suggested.
>>
>> - Don
>>
>>
>> Alain Baeckeroot wrote:
>>   
>>     
>>> Le jeudi 24 janvier 2008, Don Dailey a écrit :
>>>   
>>>     
>>>       
>>>> Hi Hideki,
>>>>
>>>> No need to stop any of the weaker games since 99% of the compute time is
>>>> consumed by the strongest half. 
>>>>
>>>> Also, only the new mogo's will be scheduled to play until they catch up
>>>> - however their opponent will almost always be the stronger players.  
>>>> The probability of one of them playing against an opponent in the lower
>>>> half is low.   
>>>>
>>>> - Don
>>>>     
>>>>       
>>>>         
>>> Is it planned to also add Fatman 14 15 16 ?
>>> Or is there some impossibility ?
>>>
>>> Also it would be nice to have an order of magnitude of memory usage
>>> and time used for each level.
>>>
>>> Thanks a lot for this great study 
>>> Alain
>>>
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>>>
>>>   
>>>     
>>>       
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