Yes, I liked that page too.   It was a great effort and I don't think it
was so "awful."

- Don


On Thu, 2008-07-31 at 16:23 -0400, [EMAIL PROTECTED] wrote:
> That was a great page while it lasted! Sure it could have been tweaked
> some more; probably the ultra-blitz games shouldn't be counted. The
> fundamental problem with deriving a bot's rating from 9x9 KGS games is
> that the people involved tend not to play seriously. But it was still
> fun.
> 
> - Dave Hillis
> 
> 
> -----Original Message-----
> From: Christian Nilsson <[EMAIL PROTECTED]>
> To: computer-go <[email protected]>
> Sent: Thu, 31 Jul 2008 2:46 pm
> Subject: Re: [computer-go] What Do You Need Most?
> 
> On Thu, Jul 31, 2008 at 2:05 PM, Jason House
> <[EMAIL PROTECTED]> wrote:
> > On Jul 30, 2008, at 6:55 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >
> >> I think someone already has a website somewhere where they try to rank
> >> bots based on KGS games.
> >
> > I'm pretty sure the site stopped doing rankings when KGS moved to gokgs.com
> 
> 
> I'm afraid I am responsible for that awful page. :)
> 
> The move to gokgs.com also brought some changes to the structure of the game
> archives ( I basically downloaded the game history of each Bot each
> hour or so and
> grabbed the data from it ) . I never liked the ugly hack I made into
> that page and
> the changes made to KGS definitely put a stop to my motivation...
> 
> Collecting the data from KGS archives isn't all that hard, although
> I'd expect direct
> access to the database would be easier. Getting that kind of access is
> probably not
> going to happen...
> 
> /Christian
> 
> 
> >
> >
> >> If you can figure out how to make it
> >> schedule games fairly and consistently then go for it.
> >
> > I doubt you'd get the CGOS style for either of these out of the box.
> >
> > Scheduling for automatch is likely a first-come, first-serve basis, probably
> > with some kind of anti-repeat feature. Having engines reconnect at the start
> > of a round could help fairness issues. Randomized connection times could be
> > helpful too.
> >
> > KGS would limit games to within 9 stones and would automatically give
> > handicap, but I consider that a good thing.
> >
> > Obviously, the more wms helps (or lets us provide code, the better things
> > will be. I doubt we'd get anywhere without Nick Wedd backing the idea, and
> > he probably wouldn't if you don't. A KGS alternative may never be as good as
> > a custom computer go server, but if it's close, it has other side
> > benefits... Game caches, wider human audiences, potential integration with
> > human play, etc
> >
> >
> >
> >
> >
> >
> >> I want to be
> >> able to put my bot on line,  leave it alone for a day or more,  and know
> >> it will play only other computers under a consistent rule set and get a
> >> ranking.  Also I want to know that you can't just disconnect and to
> >> abort lost games.  I don't want the same player playing it 20 games in a
> >> row and so on.   If you can get all that to happen without WMS support,
> >> then I'm definitely interested.
> >>
> >>
> >> - Don
> >>
> >>
> >>
> >> On Wed, 2008-07-30 at 18:20 -0400, Jason House wrote:
> >>>
> >>> Where there's a will, there's a way. It may not be hard to use auto
> >>> match with the self-proclamed bot ranks as a first step approximation.
> >>> All that's needed for that is to allow bots to be paired against each
> >>> other. Ratings could be computed offline and used by a kgsGtp wrapper
> >>> to update the self-proclaimed ratings between games.
> >>>
> >>> Everything else could be incremental tweaks as issues are identified.
> >>>
> >>> Sent from my iPhone
> >>>
> >>> On Jul 30, 2008, at 5:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >>>
> >>>> I like KGS and the maturity of it compared to CGOS.   However, it's a
> >>>> different problem.   KGS doesn't schedule games for you.
> >>>>
> >>>> I also tried to persuade WMS to rate 9x9 bot games, but he was
> >>>> unwilling
> >>>> to add more indexes and overhead to the database.   And even if he
> >>>> agreed, sometimes I want to play other bots, although I like the
> >>>> idea of
> >>>> being able to play humans when I want that.   Still,  it's a
> >>>> scheduling
> >>>> issue that KGS just doesn't support.
> >>>>
> >>>> If WMS had made a computer go server that looks like KGS but does the
> >>>> scheduling and rating for bots only (or given a choice with humans
> >>>> too)
> >>>> and such, I would have never written CGOS.   If he does it later, I
> >>>> would probably prefer it to CGOS and would use it instead.
> >>>>
> >>>> - Don
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> On Wed, 2008-07-30 at 15:35 -0400, Jason House wrote:
> >>>>>
> >>>>> Maybe we should approach wms about using KGS. Rank and pairings could
> >>>>> be computed separately. Once upon a time, there was a page that
> >>>>> computed 9x9 bot ratings
> >>>>>
> >>>>> Sent from my iPhone
> >>>>>
> >>>>> On Jul 30, 2008, at 3:16 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>> There seems to be something special about 9x9 go for computers,
> >>>>>> it's
> >>>>>> very popular, perhaps because it's so much more approachable.
> >>>>>>
> >>>>>> However I personally think it's time to start looking at bigger
> >>>>>> board
> >>>>>> sizes seriously.    If it were up to me, we would move to 11x11 on
> >>>>>> CGOS
> >>>>>> but I fear that would be especially unpopular because it's not one
> >>>>>> of
> >>>>>> the 3 "standard" sizes.
> >>>>>>
> >>>>>> If we were to look at 13x13 I don't think I would want to continue
> >>>>>> supporting the 9x9 server, I would want to replace it with 13x13.
> >>>>>>
> >>>>>> There is also the issue of space and performance.  I think we are
> >>>>>> pushing the limits of what boardspace can handle, especially in
> >>>>>> terms of
> >>>>>> space.  I can't complain too much because it's a gift that we can
> >>>>>> use it
> >>>>>> at all but I'm constantly fighting a small storage limit.   I'm not
> >>>>>> sure
> >>>>>> what the performance issues are but the 19x19 server seems fast and
> >>>>>> responsive in comparison to the 9x9 server.   I do not have any idea
> >>>>>> why
> >>>>>> this is.     But what I'm trying to say is that we can't have BOTH a
> >>>>>> 9x9
> >>>>>> and 13x13 due to resource limitations and if we move to 13x13 I
> >>>>>> think we
> >>>>>> would need a bit more capable server to be happy and comfortable.
> >>>>>>
> >>>>>> I have some contacts at universities that I could approach with
> >>>>>> regard
> >>>>>> to this, that I have never considered before.   But I would first
> >>>>>> like
> >>>>>> to see if changing from 9x9 to 13x13 would create a lot of anxiety
> >>>>>> with
> >>>>>> people.  9x9 does seem amazingly popular and I would hate to "kill"
> >>>>>> CGOS
> >>>>>> by moving to 13x13 if nobody is interested or would support it.
> >>>>>>
> >>>>>> - Don
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On Wed, 2008-07-30 at 11:48 -0700, Peter Drake wrote:
> >>>>>>>
> >>>>>>> More hardware would help, of course.
> >>>>>>>
> >>>>>>> More data would be good. Particularly useful would be game records
> >>>>>>> (for training) and sets of whole-board positions (9x9 and 19x19).
> >>>>>>> Pattern libraries and opening libraries would be good, too, but
> >>>>>>> incorporating them into existing programs may be difficult.
> >>>>>>>
> >>>>>>> I think the interesting algorithmic area is somehow localizing the
> >>>>>>> search. My team is working on it...
> >>>>>>>
> >>>>>>> The community is quite good. I wonder if a 13x13 CGOS would help,
> >>>>>>> because many of us are doing well at 9x9, but 19x19 is MUCH harder.
> >>>>>>>
> >>>>>>> Peter Drake
> >>>>>>> http://www.lclark.edu/~drake/
> >>>>>>>
> >>>>>>>
> >>>>>>> On Jul 27, 2008, at 6:23 PM, Darren Cook wrote:
> >>>>>>>
> >>>>>>>> I have a strong interest in seeing a 19x19 computer go program
> >>>>>>>> that is
> >>>>>>>> at least 3-dan by 2010. The recent jump in strength on the 9x9
> >>>>>>>> board
> >>>>>>>> has
> >>>>>>>> given me new hope and I want to ask people here, especially the
> >>>>>>>> authors
> >>>>>>>> of strong programs, what you now need to make the next jump in
> >>>>>>>> strength.
> >>>>>>>> There seem to be four broad categories:
> >>>>>>>>
> >>>>>>>> * More hardware (CPU cycles? Memory? Faster networking? Do you
> >>>>>>>> just
> >>>>>>>> need that hardware for offline tuning, or for playing too?)
> >>>>>>>>
> >>>>>>>> * More data
> >>>>>>>>
> >>>>>>>> * New algorithms (if so, to solve exactly what? evaluation?
> >>>>>>>> search?
> >>>>>>>> other?)
> >>>>>>>>
> >>>>>>>> * More community
> >>>>>>>>
> >>>>>>>> By community I mean things like this mailing list, CGOS, open
> >>>>>>>> source
> >>>>>>>> projects, etc.
> >>>>>>>>
> >>>>>>>> By data I mean things like: game records, or board positions,
> >>>>>>>> marked
> >>>>>>>> up
> >>>>>>>> with correct/incorrect moves; game records generally; pattern
> >>>>>>>> libraries;
> >>>>>>>> test suites; opening libraries.
> >>>>>>>>
> >>>>>>>> Darren
> >>>>>>>>
> >>>>>>>> --
> >>>>>>>> Darren Cook, Software Researcher/Developer
> >>>>>>>> http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
> >>>>>>>>                    open source dictionary/semantic network)
> >>>>>>>> http://dcook.org/work/ (About me and my work)
> >>>>>>>> http://darrendev.blogspot.com/ (blog on php, flash, i18n,
> >>>>>>>> linux, ...)
> >>>>>>>> _______________________________________________
> >>>>>>>> computer-go mailing list
> >>>>>>>> [email protected]
> >>>>>>>> http://www.computer-go.org/mailman/listinfo/computer-go/
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>
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