On Mon, Mar 14, 2011 at 01:38:49PM +0100, Raphael Langella wrote:
> 2011/3/14 David Ploog <dpl...@mi.fu-berlin.de>
> 
> > Hi,
> >
> > I have been thinking about Ashenzari some more... but I need someone
> > willing to code. Here is the uncontroversial stuff:
                                 ^^^^^^^^^^^^^^^
last part of 3, 4 and 8 -- not really.

> > 1. Make passive mapping better (can depend on piety and even Inv).
> > 2. Identify egos of monsters (weapons and armour).
> >    [Optional bonus: tell players about monster's wands.]
> > 3. Slower piety gain as suggest by Raphael on the wiki page:
> >    (piety gain is too fast and you spend it rarely)
> >    Add a new bounding level: fully bounded (all slots cursed).
> >    Divide piety gains by 2:
> >     1 bound:  x1 (no bonus)
> >     2 bounds: x2
> >     3 bounds: x3
> >     Fully bounded: x4 -- see below (*).

As discussed several times before, the "full bound" tier would be damn
tedious.  People would have to mark places they want to visit, uncurse a
ring, go back there, curse it again...  Dump a pile of armours to check then
go back.  Inscribe a level with an unique who demands a resistance (Azrael,
Nikola, Xtahua, ...).  And so on...

> > 4. Remove xp gain.

Only after there's a good replacement.  8 might be a candidate but only if
it doesn't suffer from the flaws of 3 (as above).

> > 5. Sensed monsters (not just Ash, also antenna) should stop travel?
> >    At least for high tier monsters...
> > 6. Detect carried brand/wand passive ability with a chance of
> >    (bounding_level / max_bounding level).
> > 7. Raphael: Boost the reskilling penalty from 10 to 20%.
> >    Perhaps also increase piety cost noticeably.
> >
> > (*) This makes it interesting to curse all items (in contrast to now).
> > However, I believe there should also be some clearly visible effect of
> > running around as cursed as possible ("You are an avatar of Ashenzari."
> > -- this means foregoing uncursed items). Here is what I came up with:
> >
> > 8. If nonoe of your worn/wielded items are uncursed (**), then all your
> > present skills (at least 1) are boosted to the piety level (maximal 6).

Mentioned above why that requirement is a bad idea.

> I'm working on 2 and 6, and will do 3 and 7 after. Can do 8 too, seems easy.
> Any idea for reskill piety cost? What about scrying, should we also boost
> its cost? Might wait for 2, 6 and 8 to be implemented before doing 4.
> 8 is an interesting early game buff, especially since Ash takes a little
> time to start. And it's still useful later one. Having skill 6 with no XP
> investment certainly opens up some options. I believe it would be simpler to
> ignore the skill boost for hp/mp calculation. It's already the case for
> heroism.

You mean, _increasing_ the cost of scrying?  Heck, having it always on at no
cost wouldn't be unbalanced, even together with most of the "boosts" which
save for 8 are negligible.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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