On Mon, Mar 14, 2011 at 01:38:49PM +0100, Raphael Langella wrote: > 2011/3/14 David Ploog <dpl...@mi.fu-berlin.de> > > > Hi, > > > > I have been thinking about Ashenzari some more... but I need someone > > willing to code. Here is the uncontroversial stuff: ^^^^^^^^^^^^^^^ last part of 3, 4 and 8 -- not really.
> > 1. Make passive mapping better (can depend on piety and even Inv). > > 2. Identify egos of monsters (weapons and armour). > > [Optional bonus: tell players about monster's wands.] > > 3. Slower piety gain as suggest by Raphael on the wiki page: > > (piety gain is too fast and you spend it rarely) > > Add a new bounding level: fully bounded (all slots cursed). > > Divide piety gains by 2: > > 1 bound: x1 (no bonus) > > 2 bounds: x2 > > 3 bounds: x3 > > Fully bounded: x4 -- see below (*). As discussed several times before, the "full bound" tier would be damn tedious. People would have to mark places they want to visit, uncurse a ring, go back there, curse it again... Dump a pile of armours to check then go back. Inscribe a level with an unique who demands a resistance (Azrael, Nikola, Xtahua, ...). And so on... > > 4. Remove xp gain. Only after there's a good replacement. 8 might be a candidate but only if it doesn't suffer from the flaws of 3 (as above). > > 5. Sensed monsters (not just Ash, also antenna) should stop travel? > > At least for high tier monsters... > > 6. Detect carried brand/wand passive ability with a chance of > > (bounding_level / max_bounding level). > > 7. Raphael: Boost the reskilling penalty from 10 to 20%. > > Perhaps also increase piety cost noticeably. > > > > (*) This makes it interesting to curse all items (in contrast to now). > > However, I believe there should also be some clearly visible effect of > > running around as cursed as possible ("You are an avatar of Ashenzari." > > -- this means foregoing uncursed items). Here is what I came up with: > > > > 8. If nonoe of your worn/wielded items are uncursed (**), then all your > > present skills (at least 1) are boosted to the piety level (maximal 6). Mentioned above why that requirement is a bad idea. > I'm working on 2 and 6, and will do 3 and 7 after. Can do 8 too, seems easy. > Any idea for reskill piety cost? What about scrying, should we also boost > its cost? Might wait for 2, 6 and 8 to be implemented before doing 4. > 8 is an interesting early game buff, especially since Ash takes a little > time to start. And it's still useful later one. Having skill 6 with no XP > investment certainly opens up some options. I believe it would be simpler to > ignore the skill boost for hp/mp calculation. It's already the case for > heroism. You mean, _increasing_ the cost of scrying? Heck, having it always on at no cost wouldn't be unbalanced, even together with most of the "boosts" which save for 8 are negligible. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss