On Wed, 23 Mar 2011, Raphael Langella wrote:

> Sorry I missed all the drama which I caused, but nothing is written is
> stone. We still have a week to implement features and a month to balance
> them.
>
> Regarding the changes I made:
>
> Piety: It was needed, but I may have gone too far.
> Gain was x1, x2, x4, x6, I changed it to x1, x1, x2, x3
> reskilling was 10, I made it 30.
>
> How about : x1, x2, x3, x4 for piety and 25 for reskilling?

Sounds good.

> Reskilling: The penalty was almost unnoticeable, and the ability is still
> strong. Using it to boost fighting (=HP) is both unthematic and boring.

I believe this is more a problem with the Fighting skill, but your 
decision is definitely okay for now.

> XP boost: We all agreed long ago that we wanted it gone.

Not sure on the "agreed" anymore -- Adam seems to differ -- but I think 
the god should go without it.

> Scrying is a bit better.
>
> The passive boost to low skill is interesting, but I agree that it is a bit
> weak.

I think we agree that the passive boost could be made overpowered? So it 
should be possible to find a level that's good. Boosting to +6 might be 
too weak, but I am not even convinced on that. We can increase that level, 
if you think it's good to do that.

> Because we have it doesn't mean we can't add an active power.
> Eronarn's proposal is interesting, but choosing the skills you boost
> overlaps too much with reskilling. Here's a variation:
>
> If you have bound hands, boosts your weapon skill (or evoc if it's a magical
> staff).
> If you have bound armour, boosts your armour or dodging, whichever is
> better. Maybe we can also boost shields if it is cursed.
> If you have bound jewellery, boost your highest magical skill.
> Boost is piety rank.

I like about this that it's semi-active (no ability, you just have to meet 
the conditions, like with the broad low-skills boost). The flavour is also 
good. By "bound armour", which of them below do you mean?
(a) cursed body armour
(b) majority of armour slots cursed
(c) all worn armour slots cursed (i.e. no uncursed armour slots)
(d) all armour slots full and cursed

> We had some doubts about bound hands, but I think it's good. the only
> problem with it is butchering. There's already a workaround with animate
> skeleton. I even considered having ash give you the book of cantrips, but
> it's not really appropriate. How about a more straightforward approach: make
> Ash gift the player a book of magical cooking with a L2 Tmut/Fire spell that
> turns corpses into chunks? Knowledge is power. Ash even teaches you how to
> cook :)

It'd be a lot easier if Ash showed you how to butcher corpses with a blunt 
weapon :)

David

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