On Tue, 15 Mar 2011, Adam Borowski wrote:
> On Mon, Mar 14, 2011 at 08:01:00PM +0100, David Ploog wrote:
>> Here is how I see it:
>>
>> Ash is a god that allows to tinker with skills. You can do that in two
>> ways: an active one (reskilling: provides strategic flexibility at the
>> cost of xp and piety) and a passive one (low skill boost, but requires the
>> non-use of uncursed items).
>
> Actually, after some thinking, I have another idea: what if we made the
> boost an active invocation?  We'd rip Heroism from Okawaru's grubby mitts
> and give a stronger version to Ash.

Different, not stronger: Oki can boost beyond certain skills beyond 6; Ash 
can boost any skill, but only up to 6.

> It would be something you notice rather than a DG/Chei boost that is mostly
> hidden, and would provide a much needed piety sink.  Scrying is not
> something that's currently worth putting any piety into, so there's no
> currently proposed way other than ridiculous reskilling costs -- which can
> be scummingly amortized by leaving some easy levels unexplored or a quick
> trip to Hells/what not.

I still think you don't Scrying the credit it is worth.

One of the starting tenets of Ash was that the god should be distinctly
indirect. You don't have to agree with this, of course, but there are a 
number of players (and also some developers, I think) who feel that there 
are too many gods where you have to do a lot of things (sacrifice all the 
time, train Invocations up). Ash was designed to be not like this: you'll 
have to think about religious matters from time to time (regarding curses 
and reskilling), but it'd be a much more laidback affair.

> Since piety would have some use, current piety gains would be fine.
>
> The bonus could be either constant if we want linear gains from bondage, or
> increasing with piety if we want quadratic bondage.  And with variable
> duration, that's actually quadratic/cubic.

Ah, I take it that you mean boosting skills beyond 6 here? All of that 
could be done in principle, but we'd open a new construction site. For 
example, my proposal was about creating a choice right from start (no use 
of uncursed gear) with a noticeable, but limited gain (boost of skills up 
to 6). In particular, it deals with the fact that different species can 
wear a different number of things by completely decoupling the reward from 
that number.

If you (Adam and Eronarn) can live with it, I'd like to move on with Ash 
as indicated: time is short, there is a plan, and Raphael is willing to 
implement. I believe that Ashenzari will be playable and useful with this. 
We are always free to change later on, as we've done with so many gods, 
and keep doing.

David

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