David Ploog <dpl...@mi.fu-berlin.de> wrote: > good. And I support opening up new ways how to think about the god -- in a > game where the player kills almost all of the opposition, "killing" does > not cut it as background for a god.
Indeed. Well, there are many ways to kill. Perhaps some of them can be reasonably singled out. Mahkleb might appreciate slow killing -- or, might appreciate killing where the killer puts himself under serious damage as well. Perhaps he's against the use of strong Healing (or all healing), or perhaps only while you're actively praying, or perhaps only when he declares to you that no healing will be permitted. Perhaps he gives you access to killing minigames. Suppose, for example, praying next to a undamaged monster would always wake the monster (if it was asleep) and give it a turn to react; then you'd have a turn to hit the monster; and if you both hit each other and both end up with roughly the same health bars, Mahkleb will give you a chance to kill the monster and be rewarded for it. (If not, game over.) No other suggestions... Just thinking. > David -Wm ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss