David Ploog <dpl...@mi.fu-berlin.de> wrote:
> good. And I support opening up new ways how to think about the god -- in a
> game where the player kills almost all of the opposition, "killing" does
> not cut it as background for a god.

Indeed. Well, there are many ways to kill. Perhaps some of them can be
reasonably singled out.

Mahkleb might appreciate slow killing -- or, might appreciate killing
where the killer puts himself under serious damage as well. Perhaps
he's against the use of strong Healing (or all healing), or perhaps
only while you're actively praying, or perhaps only when he declares
to you that no healing will be permitted. Perhaps he gives you access
to killing minigames.

Suppose, for example, praying next to a undamaged monster would always
wake the monster (if it was asleep) and give it a turn to react; then
you'd have a turn to hit the monster; and if you both hit each other
and both end up with roughly the same health bars, Mahkleb will give
you a chance to kill the monster and be rewarded for it. (If not, game
over.)

No other suggestions... Just thinking.

> David

-Wm

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