On Mon, Jun 13, 2011 at 2:20 PM, David Ploog <dpl...@mi.fu-berlin.de> wrote: > Since Makhleb is a very simple god design-wise (piety rules, god > effects), there is absolutely no reason why he couldn't be refined in > any of these directions. As a flavour text, the new version works > well.
Good to know. > I don't care if native speakers know what "mortification of the flesh" > means. I would note that the phrase even has its own Wikipedia page, which is one reason I expanded it from "mortification": http://en.wikipedia.org/wiki/Mortification_of_the_flesh > (I have been accused of looking up words like "incunabulum".) Among > religiously interested people, which certainly includes at least some > members of the devteam, familiarity with terms like "mortification", > "transsubstantiation", "eucharist" does not strike me as odd. If > players learn something new, all better. I've also had to crack open a dictionary occasionally for some of the in-game vocabulary, religion-based and otherwise. (I'd never run across "suffused" before until "The area is suffused with divine lightning!") I figure it's only a problem if you have to do that for every other word in a given sentence. ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss