Nicolas Weeger wrote:

> Proposed change for 'use_skill' behaviour for alchemy-like skills:
> - remove the item identification part; use_skill only attempts alchemy (or 
> equivalent)
> - add a new 'identify' command, that will identify based on (alchemy-like) 
> skills the player knows

Using that word would probably cause no end of confusion, as there are already
numerous magicks (both object-based and skill-based) called "identify".

How about using an somewhat obscure word for it, like "determinate"?

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