Nicolas Weeger wrote: > Proposed change for 'use_skill' behaviour for alchemy-like skills: > - remove the item identification part; use_skill only attempts alchemy (or > equivalent) > - add a new 'identify' command, that will identify based on (alchemy-like) > skills the player knows
Using that word would probably cause no end of confusion, as there are already numerous magicks (both object-based and skill-based) called "identify". How about using an somewhat obscure word for it, like "determinate"? -- /* * * Otto J. Makela <[email protected]> * * * * * * * * * * * * * * * */ /* Phone: +358 40 765 5772, FAX: +358 42 7655772, ICBM: 60N 25E */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki, FINLAND */ /* * * Computers Rule 01001111 01001011 * * * * * * * * * * * * */ _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

