Nicolas Weeger wrote: >> Ok - in a sense, it is somewhat acting as a predefined binding, but also >> using an alternative use for the skills. > > Correct. > > >> Are there any skills out there that only identify objects? > > Detect magic / curse. So the logic for "use_skill" for those will just be > changed for "no specific use", or keep the current behaviour.
Note one issue there - if I use sense curse and find cursed items, I typically don't want to then identify them, as you can sell cursed (but not identified) items for some nominal amount of money. So my standard procedure was always: detect cursed and magic items sell anything that is cursed or non magical then identify the rest, and sell most of those. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

