>   Note one issue there - if I use sense curse and find cursed items, I
> typically don't want to then identify them, as you can sell cursed (but not
> identified) items for some nominal amount of money.
>
>   So my standard procedure was always:
>   detect cursed and magic items
>   sell anything that is cursed or non magical
>   then identify the rest, and sell most of those.

Then I see two options:
1) don't include "detect cursed / magic" in the "analyze" function
2) stop the analyze if the item is magic/cursed, saying to analyze again for 
more information.


I would say option 2), with a player setting to go on anyway :)


Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]

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