> Note one issue there - if I use sense curse and find cursed items, I > typically don't want to then identify them, as you can sell cursed (but not > identified) items for some nominal amount of money. > > So my standard procedure was always: > detect cursed and magic items > sell anything that is cursed or non magical > then identify the rest, and sell most of those.
Then I see two options: 1) don't include "detect cursed / magic" in the "analyze" function 2) stop the analyze if the item is magic/cursed, saying to analyze again for more information. I would say option 2), with a player setting to go on anyway :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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