Nicolas Weeger wrote: >> Note one issue there - if I use sense curse and find cursed items, I >> typically don't want to then identify them, as you can sell cursed (but not >> identified) items for some nominal amount of money. >> >> So my standard procedure was always: >> detect cursed and magic items >> sell anything that is cursed or non magical >> then identify the rest, and sell most of those. > > Then I see two options: > 1) don't include "detect cursed / magic" in the "analyze" function > 2) stop the analyze if the item is magic/cursed, saying to analyze again for > more information. > > > I would say option 2), with a player setting to go on anyway :)
That second one works, but how does the server count it as the second analyze? I think simplest would be some option to analyze that says analyze cursed items. I ask this because I could imagine use cases where a person is out adventuring, gathering items, and periodically does the analyze, and they are like me and don't want to analyze cursed items. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

