>   Ok - in a sense, it is somewhat acting as a predefined binding, but also
> using an alternative use for the skills.

Correct.


>   Are there any skills out there that only identify objects?

Detect magic / curse. So the logic for "use_skill" for those will just be 
changed for "no specific use", or keep the current behaviour.



>   But like Otto, I'm not sure I like the name identify since it is used
> other places, and in those other places, is sure to say what the items are.
>
>   I wonder if 'analyze' might be better?  It sort of describes the act
> (with the characters various skills, they are analyzing the items trying to
> figure out what they do).

'analyse' is fine by me.


If no one objects, I'll implement those changes around next week.



Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]

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