> Ok - in a sense, it is somewhat acting as a predefined binding, but also > using an alternative use for the skills.
Correct. > Are there any skills out there that only identify objects? Detect magic / curse. So the logic for "use_skill" for those will just be changed for "no specific use", or keep the current behaviour. > But like Otto, I'm not sure I like the name identify since it is used > other places, and in those other places, is sure to say what the items are. > > I wonder if 'analyze' might be better? It sort of describes the act > (with the characters various skills, they are analyzing the items trying to > figure out what they do). 'analyse' is fine by me. If no one objects, I'll implement those changes around next week. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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