On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Also, has anyone tested how much bandwidth, disk space, etc; the latest > stable release uses under a test load (i.e. a few users/players)?
Disk space needed for (trunk only) source content: arch = 124M server = 39M maps = 549M After compiling the server: arch = 124M server = 163M maps = 549M I have some stats in regards to server resources. This is with Ubuntu 16.04 with 6 players running around various maps. >From my observations... crossfire-server requires 30.0 MiB of RAM to run when idle according to the server host System Monitor. Each player connected uses an additional ~3 MiB of RAM/ea just to move around and interact with the game world. When a player with hundreds (or thousands) of items in their apartment, guild maps, et al. first enters such a map, RAM utilization jumps dramatically. At the moment, I don't have a way to quantify these numbers. Each player requires/uses about 10 KiB/s of bandwidth. Some maps with lots of spell casting and monsters (i.e., Tower of Demonology, Hanuk) causes this to spike as high as 10MB/s or more while that map or spell effects are taking place. In a recent test session, I missed tracking total bandwidth sent and received. Highest use of CPU appears to be calculating damage from spell effects (especially comet and meteor) and/or magical attacks (dragons and large lightning or large ice storm, etc.) Disk space recommended for player files & unique map files, looking on Metalforge - there is currently 111M of active player content. There is 13 years of archived content that is a total of 651M (low 33M, high 123M). _______________________________________________ crossfire mailing list firstname.lastname@example.org http://mailman.metalforge.org/mailman/listinfo/crossfire