Hi guys,
I implemented *ColliderCollisionCallback::Execute(iDynamicsSystemCollider
*thiscollider, iRigidBody *otherbody) {}*
on my application, so now the execute method is called every time I have a
collision but there is a problem....iDynamicsSystemCollider doesn't have a method to get the name of the mesh currently hitting :( How can be fixed this? Any Suggest? :( Thanks! Alessandro Verona
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