yea this can work for otherbody, but for *iDynamicsSystemCollider *thiscollider *cannot work... :(
2009/1/3 infinity <[email protected]> > *otherbody->*GetAttachedMesh > <cid:[email protected]<cid%[email protected]> > > > ()->QueryObject()->GetName(); > > that's just a guess, use cautiously? > > > > > Alessandro Verona wrote: > > Hi guys, > > I implemented > > *ColliderCollisionCallback::Execute(iDynamicsSystemCollider > > *thiscollider, iRigidBody *otherbody) {}* > > on my application, so now the execute method is called every time I > > have a collision but there is a problem.... > > > > iDynamicsSystemCollider doesn't have a method to get the name of the > > mesh currently hitting :( > > > > How can be fixed this? Any Suggest? :( > > > > Thanks! > > > > Alessandro Verona > > > > ------------------------------------------------------------------------ > > > > > ------------------------------------------------------------------------------ > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Crystal-main mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > > > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe >
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