yea this can work for otherbody,
but for *iDynamicsSystemCollider *thiscollider *cannot work... :(


2009/1/3 infinity <[email protected]>

> *otherbody->*GetAttachedMesh
> <cid:[email protected]<cid%[email protected]>
> >
> ()->QueryObject()->GetName();
>
> that's just a guess, use cautiously?
>
>
>
>
> Alessandro Verona wrote:
> > Hi guys,
> > I implemented
> > *ColliderCollisionCallback::Execute(iDynamicsSystemCollider
> > *thiscollider, iRigidBody *otherbody) {}*
> > on my application, so now the execute method is called every time I
> > have a collision but there is a problem....
> >
> > iDynamicsSystemCollider  doesn't have a method to get the name of the
> > mesh currently hitting :(
> >
> > How can be fixed this? Any Suggest? :(
> >
> > Thanks!
> >
> > Alessandro Verona
> >
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