I also try to use only iRigidBody instead iDynamicsSystemCollider...but seem that if I use only iRigidBody (for collision detection with the rest of the world) all is tremendly slow!
2009/1/5 Alessandro Verona <[email protected]> > Hey Infinity, > Seem that I cannot have a meshwrapper variable here... > (according with documentation) > http://www.crystalspace3d.org/docs/online/api/structiDynamicsSystemCollider.html > > So should I implement this by my self? > > Alessandro Verona > > 2009/1/4 infinity <[email protected]> > > I see, I thought it was the other. >> You have a child class of ColliderCollisionCallback right? Can you have >> a meshwrapper variable there? I don't see another way. >> >> >> Alessandro Verona wrote: >> > yea this can work for otherbody, >> > but for *iDynamicsSystemCollider *thiscollider *cannot work... :( >> > >> > >> > 2009/1/3 infinity <[email protected] >> > <mailto:[email protected]>> >> > >> > *otherbody->*GetAttachedMesh >> > >> > <cid:[email protected]<cid%[email protected]> >> > >> > <mailto:cid%[email protected]<cid%[email protected]> >> >> >> > ()->QueryObject()->GetName(); >> > >> > that's just a guess, use cautiously? >> > >> > >> > >> > >> > Alessandro Verona wrote: >> > > Hi guys, >> > > I implemented >> > > *ColliderCollisionCallback::Execute(iDynamicsSystemCollider >> > > *thiscollider, iRigidBody *otherbody) {}* >> > > on my application, so now the execute method is called every time >> I >> > > have a collision but there is a problem.... >> > > >> > > iDynamicsSystemCollider doesn't have a method to get the name >> > of the >> > > mesh currently hitting :( >> > > >> > > How can be fixed this? Any Suggest? :( >> > > >> > > Thanks! >> > > >> > > Alessandro Verona >> > > >> > > >> > >> ------------------------------------------------------------------------ >> > > >> > > >> > >> ------------------------------------------------------------------------------ >> > > >> > > >> > >> ------------------------------------------------------------------------ >> > > >> > > _______________________________________________ >> > > Crystal-main mailing list >> > > [email protected] >> > <mailto:[email protected]> >> > > https://lists.sourceforge.net/lists/listinfo/crystal-main >> > > Unsubscribe: mailto:[email protected] >> > <mailto:[email protected] >> >?subject=unsubscribe >> > > >> > >> > >> > >> ------------------------------------------------------------------------------ >> > _______________________________________________ >> > Crystal-main mailing list >> > [email protected] >> > <mailto:[email protected]> >> > https://lists.sourceforge.net/lists/listinfo/crystal-main >> > Unsubscribe: mailto:[email protected] >> > <mailto:[email protected] >> >?subject=unsubscribe >> > >> > >> > ------------------------------------------------------------------------ >> > >> > >> ------------------------------------------------------------------------------ >> > >> > ------------------------------------------------------------------------ >> > >> > _______________________________________________ >> > Crystal-main mailing list >> > [email protected] >> > https://lists.sourceforge.net/lists/listinfo/crystal-main >> > Unsubscribe: mailto:[email protected] >> ?subject=unsubscribe >> > >> >> >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Crystal-main mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-main >> Unsubscribe: mailto:[email protected] >> ?subject=unsubscribe >> > >
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