I see, I thought it was the other.
You have a child class of ColliderCollisionCallback right? Can you have 
a meshwrapper variable there? I don't see another way.


Alessandro Verona wrote:
> yea this can work for otherbody,
> but for *iDynamicsSystemCollider *thiscollider *cannot work... :(
>
>
> 2009/1/3 infinity <[email protected] 
> <mailto:[email protected]>>
>
>     *otherbody->*GetAttachedMesh
>     <cid:[email protected]
>     <mailto:cid%[email protected]>>
>     ()->QueryObject()->GetName();
>
>     that's just a guess, use cautiously?
>
>
>
>
>     Alessandro Verona wrote:
>     > Hi guys,
>     > I implemented
>     > *ColliderCollisionCallback::Execute(iDynamicsSystemCollider
>     > *thiscollider, iRigidBody *otherbody) {}*
>     > on my application, so now the execute method is called every time I
>     > have a collision but there is a problem....
>     >
>     > iDynamicsSystemCollider  doesn't have a method to get the name
>     of the
>     > mesh currently hitting :(
>     >
>     > How can be fixed this? Any Suggest? :(
>     >
>     > Thanks!
>     >
>     > Alessandro Verona
>     >
>     >
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