*otherbody->*GetAttachedMesh <cid:part1.07070505.08040000@infinityanalog.com> ()->QueryObject()->GetName();
that's just a guess, use cautiously? Alessandro Verona wrote: > Hi guys, > I implemented > *ColliderCollisionCallback::Execute(iDynamicsSystemCollider > *thiscollider, iRigidBody *otherbody) {}* > on my application, so now the execute method is called every time I > have a collision but there is a problem.... > > iDynamicsSystemCollider doesn't have a method to get the name of the > mesh currently hitting :( > > How can be fixed this? Any Suggest? :( > > Thanks! > > Alessandro Verona > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > _______________________________________________ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe > ------------------------------------------------------------------------------ _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe