*otherbody->*GetAttachedMesh 
<cid:part1.07070505.08040000@infinityanalog.com> 
()->QueryObject()->GetName();

that's just a guess, use cautiously?




Alessandro Verona wrote:
> Hi guys,
> I implemented 
> *ColliderCollisionCallback::Execute(iDynamicsSystemCollider 
> *thiscollider, iRigidBody *otherbody) {}*
> on my application, so now the execute method is called every time I 
> have a collision but there is a problem....
>
> iDynamicsSystemCollider  doesn't have a method to get the name of the 
> mesh currently hitting :(
>
> How can be fixed this? Any Suggest? :(
>
> Thanks!
>
> Alessandro Verona
>
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