Hey Infinity, Seem that I cannot have a meshwrapper variable here... (according with documentation) http://www.crystalspace3d.org/docs/online/api/structiDynamicsSystemCollider.html
So should I implement this by my self? Alessandro Verona 2009/1/4 infinity <infin...@infinityanalog.com> > I see, I thought it was the other. > You have a child class of ColliderCollisionCallback right? Can you have > a meshwrapper variable there? I don't see another way. > > > Alessandro Verona wrote: > > yea this can work for otherbody, > > but for *iDynamicsSystemCollider *thiscollider *cannot work... :( > > > > > > 2009/1/3 infinity <infin...@infinityanalog.com > > <mailto:infin...@infinityanalog.com>> > > > > *otherbody->*GetAttachedMesh > > > > <cid:part1.07070505.08040000@infinityanalog.com<cid%3apart1.07070505.08040...@infinityanalog.com> > > > > <mailto:cid%3apart1.07070505.08040...@infinityanalog.com<cid%253apart1.07070505.08040...@infinityanalog.com> > >> > > ()->QueryObject()->GetName(); > > > > that's just a guess, use cautiously? > > > > > > > > > > Alessandro Verona wrote: > > > Hi guys, > > > I implemented > > > *ColliderCollisionCallback::Execute(iDynamicsSystemCollider > > > *thiscollider, iRigidBody *otherbody) {}* > > > on my application, so now the execute method is called every time I > > > have a collision but there is a problem.... > > > > > > iDynamicsSystemCollider doesn't have a method to get the name > > of the > > > mesh currently hitting :( > > > > > > How can be fixed this? Any Suggest? :( > > > > > > Thanks! > > > > > > Alessandro Verona > > > > > > > > > ------------------------------------------------------------------------ > > > > > > > > > ------------------------------------------------------------------------------ > > > > > > > > > ------------------------------------------------------------------------ > > > > > > _______________________________________________ > > > Crystal-main mailing list > > > Crystal-main@lists.sourceforge.net > > <mailto:Crystal-main@lists.sourceforge.net> > > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > > Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net > > <mailto:crystal-main-requ...@lists.sourceforge.net > >?subject=unsubscribe > > > > > > > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > > Crystal-main mailing list > > Crystal-main@lists.sourceforge.net > > <mailto:Crystal-main@lists.sourceforge.net> > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net > > <mailto:crystal-main-requ...@lists.sourceforge.net > >?subject=unsubscribe > > > > > > ------------------------------------------------------------------------ > > > > > ------------------------------------------------------------------------------ > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Crystal-main mailing list > > Crystal-main@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net > ?subject=unsubscribe > > > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net > ?subject=unsubscribe >
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