Let me make sure I understand you correctly.  There's a python script that
included in the blender source, that for whatever reason I don't have in my
blender scripts directory that's required for blender2crystal.

I'll check it out tonight.  Thanks for the help.

On Mon, Jan 5, 2009 at 11:05 AM, Carlos Diógenes <cerdioge...@gmail.com>wrote:

> No, I mean the blender source. I checkout blender from svn and the scripts
> folder is below the release folder.
>
>
> Best regards,
> Carlos.
>
> 2009/1/5 Tim Shannon <shannon.timo...@gmail.com>
>
>> You  mean the blender2crystal source right?  I've done that.  I'll double
>> check all of the scripts though, and make sure I've moved everything over.
>>
>>
>>
>>
>> On Mon, Jan 5, 2009 at 5:59 AM, Carlos Diógenes <cerdioge...@gmail.com>wrote:
>>
>>> I was able to use blender2crystal without problems without pycegui. The
>>> traceback you are having is due the missing of BPyMesh. You must get the
>>> blender sources and copy it's scripts to $HOME/.blender/scripts
>>>
>>> Best regards,
>>> Carlos.
>>>
>>> 2009/1/5 Tim Shannon <shannon.timo...@gmail.com>
>>>
>>>  Here's exactly what I'm seeing in the terminal.
>>>>
>>>> Compiled with Python version 2.5.2.
>>>> Checking for installed Python... got it!
>>>> FtWarning: Creation of InputSource without a URI
>>>> start detecting experimental features
>>>> Warning: You dont seem to have pycegui installed.
>>>>          Please install as pycscegui needs this.
>>>> Check for b2cs3d dependencies:
>>>>  * embedgl True
>>>>  * cspace True
>>>>  * pycscegui False
>>>>  * newbinds False
>>>>  * verse False
>>>>  * found blcelc module
>>>> Check for obsidian dependencies:
>>>>  * celstart /usr/local/bin/celstart
>>>>  * pycegui False
>>>> Using following experimental extensions:
>>>> end detecting experimental features
>>>> Read 52 pcclasses info.
>>>> BlendLoaded
>>>> UpgradePcPropertyBackend
>>>> Initializing blender2crystal core
>>>> Loading submodules in
>>>> Loading submodules in ui
>>>> Loading submodules in tool
>>>> Loading submodules in export
>>>> Loading submodules in import
>>>> Done: Blender2Crystal succesfully loaded
>>>> Quest: ButtonDummyOnce
>>>>  * state init
>>>>     * attr: timeout 100
>>>>   * trigger timeout
>>>>    * reward newstate
>>>>     * attr: state off
>>>>  * state off
>>>>     * attr: entity $this
>>>>   * trigger meshselect
>>>>    * reward sequence
>>>>     * attr: sequence but_on
>>>>     * attr: entity $this
>>>>    * reward newstate
>>>>     * attr: state on
>>>>  * state on
>>>>  * Load sequence but_on
>>>>   * Load transform op transform {'duration': '100', 'x': '$on_distance',
>>>> 'z': '0', 'y': '0', 'entity': '$this'}
>>>> Traceback (most recent call last):
>>>>   File "<string>", line 46, in <module>
>>>>   File "/home/tshannon/.blender/scripts/bpymodules/b2cs/__init__.py",
>>>> line 238, in <module>
>>>>     sub_run_global("init_module",prop.global_keys)
>>>>   File "/home/tshannon/.blender/scripts/bpymodules/b2cs/__init__.py",
>>>> line 230, in sub_run_global
>>>>     submodule = import_module(modulename)
>>>>   File "/home/tshannon/.blender/scripts/bpymodules/b2cs/__init__.py",
>>>> line 197, in import_module
>>>>     s = __import__("b2cs."+subdir+"."+module_name)
>>>>   File
>>>> "/home/tshannon/.blender/scripts/bpymodules/b2cs/export/curve.py", line 18,
>>>> in <module>
>>>>     import Blender, BPyMesh
>>>> ImportError: No module named BPyMesh
>>>>
>>>>
>>>>
>>>> On Mon, Dec 22, 2008 at 1:54 PM, Jorrit Tyberghein <
>>>> jorrit.tybergh...@gmail.com> wrote:
>>>>
>>>>> Can you show us all the errors you get?
>>>>>
>>>>> Greetings,
>>>>>
>>>>> On Mon, Dec 22, 2008 at 6:22 PM, Tim Shannon <
>>>>> shannon.timo...@gmail.com> wrote:
>>>>> > Like I said every time I try to startup blender2crystal in blender,
>>>>> it gives
>>>>> > me a python script error, and tells me to check the console.
>>>>> > Which says it's missing pycegui.
>>>>> >
>>>>> >
>>>>> > On Mon, Dec 22, 2008 at 1:32 AM, Jorrit Tyberghein
>>>>> > <jorrit.tybergh...@gmail.com> wrote:
>>>>> >>
>>>>> >> That's an optional dependency as far as I know. cegui isn't required
>>>>> >> to get blender2crystal to work. I think you can just ignore that.
>>>>> >>
>>>>> >> Greetings,
>>>>> >>
>>>>> >> On Mon, Dec 22, 2008 at 4:34 AM, Tim Shannon <
>>>>> shannon.timo...@gmail.com>
>>>>> >> wrote:
>>>>> >> > I'm trying to get blender2crystal up and running, but I'm hitting
>>>>> a
>>>>> >> > roadblock with a dependency.
>>>>> >> >
>>>>> >> > After building from source, and I try to start blender2crystal in
>>>>> >> > blender,
>>>>> >> > it says it's missing pycegui.
>>>>> >> >
>>>>> >> > When I try I install blender2crystal using the Ubuntu repositories
>>>>> (what
>>>>> >> > I'm
>>>>> >> > running on btw), it says the repository is missing  a dependency
>>>>> of
>>>>> >> > cegui-python.
>>>>> >> > When I try to manually build cegui-python from source
>>>>> >> > (http://www.cegui.org.uk/wiki/index.php/CEGUIPython) I only get
>>>>> errors
>>>>> >> > (:
>>>>> >> > invalid conversion from 'const char*' to 'char*').
>>>>> >> >
>>>>> >> > I'm a little confused.  Are pycegui and cegui-python that same
>>>>> thing,
>>>>> >> > just
>>>>> >> > different versions.  Are the blender2crystal repositories just
>>>>> really
>>>>> >> > out of
>>>>> >> > date, because I can't seem to get this thing to build at all.
>>>>> >> >
>>>>> >> > I'm sure I'm probably missing something obvious, but all of these
>>>>> >> > dependancies are driving me a little nuts.
>>>>> >> >
>>>>> >> >
>>>>> >> >
>>>>> ------------------------------------------------------------------------------
>>>>> >> >
>>>>> >> > _______________________________________________
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>>>>> >> >
>>>>> >>
>>>>> >>
>>>>> >>
>>>>> >> --
>>>>> >> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>>> >> and CEL (http://cel.crystalspace3d.org)
>>>>> >> Support Crystal Space. Donate at
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>>>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>>> and CEL (http://cel.crystalspace3d.org)
>>>>> Support Crystal Space. Donate at
>>>>> https://sourceforge.net/donate/index.php?group_id=649
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>>>>>
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