I don't know if this is the right way, but was the way I found to make it
work, since I don't find any reference to this script in blender2crystal
website.

Best regards,
Carlos.

2009/1/5 Tim Shannon <[email protected]>

> Let me make sure I understand you correctly.  There's a python script that
> included in the blender source, that for whatever reason I don't have in my
> blender scripts directory that's required for blender2crystal.
>
> I'll check it out tonight.  Thanks for the help.
>
>
> On Mon, Jan 5, 2009 at 11:05 AM, Carlos Diógenes <[email protected]>wrote:
>
>> No, I mean the blender source. I checkout blender from svn and the scripts
>> folder is below the release folder.
>>
>>
>> Best regards,
>> Carlos.
>>
>> 2009/1/5 Tim Shannon <[email protected]>
>>
>>> You  mean the blender2crystal source right?  I've done that.  I'll double
>>> check all of the scripts though, and make sure I've moved everything over.
>>>
>>>
>>>
>>>
>>> On Mon, Jan 5, 2009 at 5:59 AM, Carlos Diógenes 
>>> <[email protected]>wrote:
>>>
>>>> I was able to use blender2crystal without problems without pycegui. The
>>>> traceback you are having is due the missing of BPyMesh. You must get the
>>>> blender sources and copy it's scripts to $HOME/.blender/scripts
>>>>
>>>> Best regards,
>>>> Carlos.
>>>>
>>>> 2009/1/5 Tim Shannon <[email protected]>
>>>>
>>>>  Here's exactly what I'm seeing in the terminal.
>>>>>
>>>>> Compiled with Python version 2.5.2.
>>>>> Checking for installed Python... got it!
>>>>> FtWarning: Creation of InputSource without a URI
>>>>> start detecting experimental features
>>>>> Warning: You dont seem to have pycegui installed.
>>>>>          Please install as pycscegui needs this.
>>>>> Check for b2cs3d dependencies:
>>>>>  * embedgl True
>>>>>  * cspace True
>>>>>  * pycscegui False
>>>>>  * newbinds False
>>>>>  * verse False
>>>>>  * found blcelc module
>>>>> Check for obsidian dependencies:
>>>>>  * celstart /usr/local/bin/celstart
>>>>>  * pycegui False
>>>>> Using following experimental extensions:
>>>>> end detecting experimental features
>>>>> Read 52 pcclasses info.
>>>>> BlendLoaded
>>>>> UpgradePcPropertyBackend
>>>>> Initializing blender2crystal core
>>>>> Loading submodules in
>>>>> Loading submodules in ui
>>>>> Loading submodules in tool
>>>>> Loading submodules in export
>>>>> Loading submodules in import
>>>>> Done: Blender2Crystal succesfully loaded
>>>>> Quest: ButtonDummyOnce
>>>>>  * state init
>>>>>     * attr: timeout 100
>>>>>   * trigger timeout
>>>>>    * reward newstate
>>>>>     * attr: state off
>>>>>  * state off
>>>>>     * attr: entity $this
>>>>>   * trigger meshselect
>>>>>    * reward sequence
>>>>>     * attr: sequence but_on
>>>>>     * attr: entity $this
>>>>>    * reward newstate
>>>>>     * attr: state on
>>>>>  * state on
>>>>>  * Load sequence but_on
>>>>>   * Load transform op transform {'duration': '100', 'x':
>>>>> '$on_distance', 'z': '0', 'y': '0', 'entity': '$this'}
>>>>> Traceback (most recent call last):
>>>>>   File "<string>", line 46, in <module>
>>>>>   File "/home/tshannon/.blender/scripts/bpymodules/b2cs/__init__.py",
>>>>> line 238, in <module>
>>>>>     sub_run_global("init_module",prop.global_keys)
>>>>>   File "/home/tshannon/.blender/scripts/bpymodules/b2cs/__init__.py",
>>>>> line 230, in sub_run_global
>>>>>     submodule = import_module(modulename)
>>>>>   File "/home/tshannon/.blender/scripts/bpymodules/b2cs/__init__.py",
>>>>> line 197, in import_module
>>>>>     s = __import__("b2cs."+subdir+"."+module_name)
>>>>>   File
>>>>> "/home/tshannon/.blender/scripts/bpymodules/b2cs/export/curve.py", line 
>>>>> 18,
>>>>> in <module>
>>>>>     import Blender, BPyMesh
>>>>> ImportError: No module named BPyMesh
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Dec 22, 2008 at 1:54 PM, Jorrit Tyberghein <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Can you show us all the errors you get?
>>>>>>
>>>>>> Greetings,
>>>>>>
>>>>>> On Mon, Dec 22, 2008 at 6:22 PM, Tim Shannon <
>>>>>> [email protected]> wrote:
>>>>>> > Like I said every time I try to startup blender2crystal in blender,
>>>>>> it gives
>>>>>> > me a python script error, and tells me to check the console.
>>>>>> > Which says it's missing pycegui.
>>>>>> >
>>>>>> >
>>>>>> > On Mon, Dec 22, 2008 at 1:32 AM, Jorrit Tyberghein
>>>>>> > <[email protected]> wrote:
>>>>>> >>
>>>>>> >> That's an optional dependency as far as I know. cegui isn't
>>>>>> required
>>>>>> >> to get blender2crystal to work. I think you can just ignore that.
>>>>>> >>
>>>>>> >> Greetings,
>>>>>> >>
>>>>>> >> On Mon, Dec 22, 2008 at 4:34 AM, Tim Shannon <
>>>>>> [email protected]>
>>>>>> >> wrote:
>>>>>> >> > I'm trying to get blender2crystal up and running, but I'm hitting
>>>>>> a
>>>>>> >> > roadblock with a dependency.
>>>>>> >> >
>>>>>> >> > After building from source, and I try to start blender2crystal in
>>>>>> >> > blender,
>>>>>> >> > it says it's missing pycegui.
>>>>>> >> >
>>>>>> >> > When I try I install blender2crystal using the Ubuntu
>>>>>> repositories (what
>>>>>> >> > I'm
>>>>>> >> > running on btw), it says the repository is missing  a dependency
>>>>>> of
>>>>>> >> > cegui-python.
>>>>>> >> > When I try to manually build cegui-python from source
>>>>>> >> > (http://www.cegui.org.uk/wiki/index.php/CEGUIPython) I only get
>>>>>> errors
>>>>>> >> > (:
>>>>>> >> > invalid conversion from 'const char*' to 'char*').
>>>>>> >> >
>>>>>> >> > I'm a little confused.  Are pycegui and cegui-python that same
>>>>>> thing,
>>>>>> >> > just
>>>>>> >> > different versions.  Are the blender2crystal repositories just
>>>>>> really
>>>>>> >> > out of
>>>>>> >> > date, because I can't seem to get this thing to build at all.
>>>>>> >> >
>>>>>> >> > I'm sure I'm probably missing something obvious, but all of these
>>>>>> >> > dependancies are driving me a little nuts.
>>>>>> >> >
>>>>>> >> >
>>>>>> >> >
>>>>>> ------------------------------------------------------------------------------
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>>>>>> >>
>>>>>> >>
>>>>>> >>
>>>>>> >> --
>>>>>> >> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>>>> >> and CEL (http://cel.crystalspace3d.org)
>>>>>> >> Support Crystal Space. Donate at
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>>>>>>
>>>>>> --
>>>>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>>>> and CEL (http://cel.crystalspace3d.org)
>>>>>> Support Crystal Space. Donate at
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