In fact it blocks while dispatching to shadermgr : The debug give me this before blocking:
-- dispatching to crystalspace.graphics3d.shadermgr Regards, Quentin 2009/4/9 Quentin Anciaux <[email protected]>: > Hi, > > it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the > following call: > > if (h->HandleEvent(e) && (!e.Broadcast)) { > break; > } > > it seems h->HandleEvent is blocking, but at that moment (when calling > OpenApplication) I do not have event handler registered. > > If I put a break just before the call (6th call, there are 5 previous > call that don't block) to HandleEvent then the OpenApplication method > exit... but If I then request the interface iLoader it is null. > > But the interface iGraphics3D, iKeyboardDriver, iEngine, iVirtualClock > are not null, only iLoader. > > So it seems the blocking is related to iLoader. > > Regards, > Quentin > > 2009/4/9 Quentin Anciaux <[email protected]>: >> Hi, >> >> when I call csInitilializer::OpenApplication, the call never return. >> I'm using the java binding, on the latest trunk revision of CS. >> >> I put you the result of running the app with the flag verbose 'on'. > > -- > All those moments will be lost in time, like tears in rain. > -- All those moments will be lost in time, like tears in rain. ------------------------------------------------------------------------------ This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
