In fact it blocks while dispatching to shadermgr :

The debug give me this before blocking:

 -- dispatching to crystalspace.graphics3d.shadermgr

Regards,
Quentin

2009/4/9 Quentin Anciaux <[email protected]>:
> Hi,
>
> it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the
> following call:
>
>    if (h->HandleEvent(e) && (!e.Broadcast)) {
>      break;
>    }
>
> it seems h->HandleEvent is blocking, but at that moment (when calling
> OpenApplication) I do not have event handler registered.
>
> If I put a break just before the  call (6th call, there are 5 previous
> call that don't block)  to HandleEvent then the OpenApplication method
> exit... but If I then request the interface iLoader it is null.
>
> But the interface iGraphics3D, iKeyboardDriver, iEngine, iVirtualClock
> are not null, only iLoader.
>
> So it seems the blocking is related to iLoader.
>
> Regards,
> Quentin
>
> 2009/4/9 Quentin Anciaux <[email protected]>:
>> Hi,
>>
>> when I call csInitilializer::OpenApplication, the call never return.
>> I'm using the java binding, on the latest trunk revision of CS.
>>
>> I put you the result of running the app with the flag verbose 'on'.
>
> --
> All those moments will be lost in time, like tears in rain.
>



-- 
All those moments will be lost in time, like tears in rain.

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